Bult free applet

by
Dolf van der Schaar
www.parkers-place.net/dolf
The Bult free applet twists and twirls a foreground graphic image while the background image remains stationary.
You don't have java! Why don't you get: Microsoft Explorer

Click to download:
Bult.zip.



java applet parameters

<APPLET CODE="bult.class" ID="bult" WIDTH="250" HEIGHT="275">
<PARAM NAME="BACKOFFSETX" VALUE="50">
<PARAM NAME="BACKOFFSETY" VALUE="0">
<PARAM NAME="BACKIMAGE" VALUE="back.gif">
<PARAM NAME="IMAGE" VALUE="image.jpg">
<PARAM NAME="BACKCOLOR" VALUE="ffffff">
<PARAM NAME="MEMDELAY" VALUE="10">
<PARAM NAME="PRIORITY" VALUE="3">

<PARAM NAME="XHOEK" VALUE="0">
<PARAM NAME="YHOEK" VALUE="256">
<PARAM NAME="ZHOEK" VALUE="0">
<PARAM NAME="XHOEKR" VALUE="5">
<PARAM NAME="YHOEKR" VALUE="7">
<PARAM NAME="ZHOEKR" VALUE="1">
<PARAM NAME="DEPTH" VALUE="70">

<PARAM NAME="SX" VALUE="30">
<PARAM NAME="ZC" VALUE="25">
<PARAM NAME="NUMW" VALUE="20">
<PARAM NAME="NUMH" VALUE="3">
<PARAM NAME="XF" VALUE="90">
<PARAM NAME="YF" VALUE="90">
Your browser isn't java enabled!!! Get Internet Explorer<a href="http://www.microsoft.com/ie">here</a> </APPLET>



java applet explanation

To use the Bult free java applet, I


applet parameters

MEMDELAY
When running on buggy Netscape and Explorer (some 3.x versions), if you set this to 10 or 16 it will work without crashing the browser, but it slows down the effect. So set it to 1000 if you don't care of about the bugged versions.
PRIORITY
Applet priority which is useful when more than one applet is used in a page. For example, if bult applet has priority 1 it will block the other applet or if bult has priority 10 the other applet will block bult.
BACKIMAGE
The background image file in .jpg or .gif file format.
BACKCOLOR
The color of the background. value = RRGGBB
RR,GG,BB can be from 00 to FF (ie:"80ff00").
BACKOFFSETX
x offset of the BACKGROUNDIMAGE (moves the BACKGROUNDIMAGE).
BACKOFFSETY
y offset of the BACKGROUNDIMAGE (moves the BACKGROUNDIMAGE).
IMAGE
the name of the target image that is to be displayed.

*******************************************************************************
XHOEK
the start angle of the x-axis.
YHOEK
the start angle of the y-axis.
ZHOEK
the start angle of the z-axis.
XHOEKR
the rotation value of x-axis (for 1 degree rotation = 3; 1024 is 360 degrees).
YHOEKR
the start angle of the y-axis.
ZHOEKR
the start angle of the z-axis.
DEPTH
a depth value. 100 is no depth. Less than 100 the IMAGE will be larger. Between 100 and 999 the IMAGE will be smaller.

*******************************************************************************
SX
Difficult to explain. Play with it.
ZC
Difficult to explain. Play with it.
NUMW
Number of parts in the width of the IMAGE.
NUMH
Number of parts in the height of the IMAGE.
XF
Percentage in size of IMAGE to display (width).
YF
Percentage in size of IMAGE to display (height).



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