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AdobeBridgeCS5SDK | |||||||
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Shows how to load and run a Flash movie in Bridge using the ScriptUI FlashPlayer.
See:
Class Summary | |
SnpCreateFlashControl | Shows how to load and run a Flash movie in Bridge using the ScriptUI FlashPlayer. |
//////////////////////////////////////////////////////////////////////////// // ADOBE SYSTEMS INCORPORATED // Copyright 2008 Adobe Systems Incorporated // All Rights Reserved // // NOTICE: Adobe permits you to use, modify, and distribute this file in accordance with the // terms of the Adobe license agreement accompanying it. If you have received this file from a // source other than Adobe, then your use, modification, or distribution of it requires the prior // written permission of Adobe. ///////////////////////////////////////////////////////////////////////////// /** @fileoverview Shows how to load and run a Flash movie in Bridge using the ScriptUI FlashPlayer. @class Shows how to load and run a Flash movie in Bridge using the ScriptUI FlashPlayer. <h4>Usage</h4> <ol> <li>Run the snippet in the ExtendScript Toolkit (see Readme.txt), with Bridge CS5 as the target. <li>You should see a new tabbed palette in the Bridge browser window, showing a Flash movie. </ol> <h4>Description</h4> <p>Adds a script-defined tabbed palette to the Bridge browser window that plays a Flash movie. <p>The tabbed palette is of the "script" type, and contains ScriptUI components, including control buttons and a FlashPlayer element. The new palette appears in the default upper-left corner of Bridge.<br /> <p>Loads the Flash movie, an SWF file, into the FlashPlayer component using control's loadMovie() function. The 'file' parameter must be a valid ExtendScript File object that references any type of Flash file. <p>See the JavaScript Tools Guide for details of Flash Player controls.<br /> @see FlashDemo @constructor Constructor */ function SnpCreateFlashControl() { /** The context in which this snippet can run. @type String */ this.requiredContext = "\tNeed to be running in context of Bridge\nand the Flash file must be available."; // Tells us where this script is running from var scriptsFile = new File($.fileName); /** The Flash movie to load into Bridge @type File */ this.flashFile = new File(scriptsFile.parent.fsName + "/resources/SnpCreateFlashControl.swf"); this.paletteRef = null; } /** Functional part of this snippet. Creates a TabbedPalette and adds the ScriptUI components to it. Creates event handlers for the buttons that control the playback, and handles resizing of the palette and the FlashPlayer component. @return True if the snippet ran as expected, false otherwise @type Boolean */ SnpCreateFlashControl.prototype.run = function() { if(!this.canRun()) { return false; } $.writeln("About to run SnpCreateFlashControl"); // Create a tabbed palette flashPalette = new TabbedPalette(app.document, "SDK SnpCreateFlashControl - Flash Player", "snpCFP", "script"); this.paletteRef = flashPalette; // Set the orientation for the content of the TabbedPalette flashPalette.content.orientation = "column"; // add the elements to the palette var pnl = flashPalette.content.add("group"); var flashPlayer = pnl.add("flashplayer", pnl.bounds); flashPlayer.preferredSize = [300, 300]; var btnGroup = flashPalette.content.add("group"); // Load and play the Flash movie. flashPlayer.loadMovie(this.flashFile); // Resize components if the tabbed palette is moved function resizeElements() { var cBounds = flashPalette.content.bounds; pnl.bounds = [cBounds.left, cBounds.top, cBounds.right, cBounds.bottom-65]; flashPlayer.bounds = pnl.bounds; } // Size element to the initial size of the palette. resizeElements(); flashPalette.content.layout.layout(true); // Handler that resizes contents if the palette is moved or resizeded flashPalette.content.onResize = function() { resizeElements(); flashPalette.content.layout.layout(true); } $.writeln("Ran SnpCreateFlashControl"); return true; } /** Determines whether snippet can be run given current context. The snippet fails if these preconditions are not met: <ul> <li> Must run in Bridge <li> The SWF file must exist in the file system. </ul> @return True is this snippet can run, false otherwise @type Boolean */ SnpCreateFlashControl.prototype.canRun = function() { if(BridgeTalk.appName == "bridge" && this.flashFile.exists) { return true; } $.writeln("ERROR:: Cannot run SnpCreateFlashControl"); $.writeln(this.requiredContext); return false; } /** "main program": construct an anonymous instance and run it as long as we are not unit-testing this snippet. */ if(typeof(SnpCreateFlashControl_unitTest) == "undefined") { new SnpCreateFlashControl().run(); }
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