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java.lang.Objectcom.aspose.slides.Timing
public class Timing
Represents animation timing.
Constructor Summary | |
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Timing()
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Method Summary | |
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float |
getAccelerate()
Describes the percentage of duration accelerate behavior effect. |
boolean |
getAutoReverse()
Describes whether to automatically play the animation in reverse after playing it in the forward direction. |
float |
getDecelerate()
Describes the percentage of duration decelerate behavior effect. |
float |
getDuration()
Describes the duration of animation effect. |
float |
getRepeatCount()
Describes the number of times the effect should repeat. |
float |
getRepeatDuration()
Describes the number of times the effect should repeat. |
int |
getRestart()
Specifies if a effect is to restart after complete. |
float |
getSpeed()
Specifies the percentage by which to speed up (or slow down) the timing. |
float |
getTriggerDelayTime()
Describes delay time after trigger. |
int |
getTriggerType()
Describes trigger type. |
void |
setAccelerate(float value)
|
void |
setAutoReverse(boolean value)
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void |
setDecelerate(float value)
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void |
setDuration(float value)
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void |
setRepeatCount(float value)
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void |
setRepeatDuration(float value)
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void |
setRestart(int value)
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void |
setSpeed(float value)
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void |
setTriggerDelayTime(float value)
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void |
setTriggerType(int value)
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Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Timing()
Method Detail |
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public float getAccelerate()
Describes the percentage of duration accelerate behavior effect.
Read/write float
.
getAccelerate
in interface ITiming
public void setAccelerate(float value)
setAccelerate
in interface ITiming
public float getDecelerate()
Describes the percentage of duration decelerate behavior effect.
Read/write float
.
getDecelerate
in interface ITiming
public void setDecelerate(float value)
setDecelerate
in interface ITiming
public boolean getAutoReverse()
Describes whether to automatically play the animation in reverse after
playing it in the forward direction.
Read/write bool
.
getAutoReverse
in interface ITiming
public void setAutoReverse(boolean value)
setAutoReverse
in interface ITiming
public float getDuration()
Describes the duration of animation effect.
Read/write float
.
getDuration
in interface ITiming
public void setDuration(float value)
setDuration
in interface ITiming
public float getRepeatCount()
Describes the number of times the effect should repeat.
Read/write float
.
getRepeatCount
in interface ITiming
public void setRepeatCount(float value)
setRepeatCount
in interface ITiming
public float getRepeatDuration()
Describes the number of times the effect should repeat.
Read/write float
.
getRepeatDuration
in interface ITiming
public void setRepeatDuration(float value)
setRepeatDuration
in interface ITiming
public int getRestart()
Specifies if a effect is to restart after complete.
Read/write float
.
getRestart
in interface ITiming
public void setRestart(int value)
setRestart
in interface ITiming
public float getSpeed()
Specifies the percentage by which to speed up (or slow down) the timing.
Read/write float
.
getSpeed
in interface ITiming
public void setSpeed(float value)
setSpeed
in interface ITiming
public float getTriggerDelayTime()
Describes delay time after trigger.
Read/write float
.
getTriggerDelayTime
in interface ITiming
public void setTriggerDelayTime(float value)
setTriggerDelayTime
in interface ITiming
public int getTriggerType()
Describes trigger type.
Read/write EffectTriggerType
.
getTriggerType
in interface ITiming
public void setTriggerType(int value)
setTriggerType
in interface ITiming
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