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//  Run "build_x64.bat" or "build_x86.bat" to create executables in directory "Bin".  //
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The media are collected from internet and are believed to be under pubic domain license.
The websites I used to find the images, music, and sounds are listed at www.nodapro.com.
If you hold a license of any image, music or sound, please inform me (info@nodapro.com).
I apologize for any inappropriate inclusion and shall remove it from my demonstrations.

These examples are coded to test some functions during development stage.
They (not well organized) basically show how to call Axbreeze functions.

You can simply replace the source code file in each "Demo?.sln" to modify the project.

For example, replace the source code file in "DemoA.sln" with "A00_HelloWorld.cpp"
and build the project. It will create "A00_HelloWorld.exe" as listed in "Bin".

See directory "Source" for more samples (read code comments for more information).

See "Readme" in "axbreeze.chm" for how to set up paths before building a project.

Use DirectX SDK commands "adpcmencode" to covert between PCM and ADPCM sound files.
