Button Description
Convert:
Converts "From" unit value to "To" unit value. Only usable in "Conversion" mode. See "Unit Conversion" page for details.
Previous:
Scrolls to previous statistical datum.
Next:
Scrolls to next statistical datum. When at last datum, scrolls to add new datum.
First:
Scrolls to first statistical datum.
Last:
Scrolls to last statistical datum.
Second Functions:
Activates second function for multifunction buttons. When hyperbolic functions activated, activates second hyperbolic functions.
Hyperbolic Functions:
Activates hyperbolic functions for SIN, COS, and TAN buttons. When second functions activated, activates second hyperbolic functions.
Degrees-Radians-Grads:
Switches angle unit for trigonometry functions. Annunciator just above DRG button indicates which unit is active.
Display Notation:
Switches notation used for the number displays. Annunciator just above DISP button indicates which display notation is active.
Base:
Switches number base. Annunciator just above the BASE button indicates which base is active.
Add Weight:
Adds weight value to new statistical datum. When scrolled to an existing datum, replaces its weight.
Show Weight:
Shows weight value for current statistical datum.
Add Datum:
Adds new datum, including weight, to statistical data. When scrolled to an existing datum, replaces it.
Remove Datum:
Removes current datum, including weight, from statistical data.
Average:
Calculates average (mean) of statistical data.
Weighted Average:
Calculates weighted average of statistical data.
Clear Statistics:
Clears the statistical data.
Geometric Average:
Calculates geometric average of statistical data.
Median:
Calculates median of statistical data.
Range:
Calculates difference between largest and smallest statistical data values.
Minimum:
Calculates smallest statistical datum value.
Maximum:
Calculates largest statistical datum value.
Sum of Data:
Calculates sum of statistical data values.
Sum of Squares:
Calculates sum of squares of statistical data values.
Upper Specification Limit:
Upper acceptable range of statistical data.
Lower Specification Limit:
Lower acceptable range of statistical data.
Sample Standard Deviation:
Calculates sample standard deviation of statistical data.
Population Standard Deviation:
Calculates population standard deviation of statistical data.
Precision Capability:
Calculates precision capability of statistical data.
Process Capability:
Calculates process capability of statistical data.
Bitwise AND:
Calculates bitwise AND. Logical operators are only applicable to integers, as they aren't defined for fractions. Thus, only the integer portions of numbers containing fractions are used for calculation. The result is always an integer.
Bitwise NAND:
Calculates bitwise NAND. Logical operators are only applicable to integers, as they aren't defined for fractions. Thus, only the integer portions of numbers containing fractions are used for calculation. The result is always an integer.
Bitwise OR:
Calculates bitwise OR. Logical operators are only applicable to integers, as they aren't defined for fractions. Thus, only the integer portions of numbers containing fractions are used for calculation. The result is always an integer.
Bitwise NOR:
Calculates bitwise NOR. Logical operators are only applicable to integers, as they aren't defined for fractions. Thus, only the integer portions of numbers containing fractions are used for calculation. The result is always an integer.
Bitwise XOR:
Calculates bitwise XOR (exclusive OR). Logical operators are only applicable to integers, as they aren't defined for fractions. Thus, only the integer portions of numbers containing fractions are used for calculation. The result is always an integer.
Bitwise XNOR:
Calculates bitwise XNOR (exclusive NOR). Logical operators are only applicable to integers, as they aren't defined for fractions. Thus, only the integer portions of numbers containing fractions are used for calculation. The result is always an integer.
Bitwise NOT:
Calculates bitwise NOT. Logical operators are only applicable to integers, as they aren't defined for fractions. Thus, only the integer portions of numbers containing fractions are used for calculation. The result is always an integer.
Bitwise Left Shift:
Shifts binary bits left. To shift right, click 2ndF, then click RSH. Logical operators are only applicable to integers, as they aren't defined for fractions. Thus, only the integer portions of numbers containing fractions are used for calculation. The result is always an integer.
Bitwise Right Shift:
Shifts binary bits right. To shift left, click LSH. Logical operators are only applicable to integers, as they aren't defined for fractions. Thus, only the integer portions of numbers containing fractions are used for calculation. The result is always an integer.
Bitwise Rotate Left:
Rotates binary bits left. To rotate right, click 2ndF, then click ROR. Logical operators are only applicable to integers, as they aren't defined for fractions. Thus, only the integer portions of numbers containing fractions are used for calculation. The result is always an integer.
Bitwise Rotate Right:
Rotates binary bits right. To rotate left, click ROL. Logical operators are only applicable to integers, as they aren't defined for fractions. Thus, only the integer portions of numbers containing fractions are used for calculation. The result is always an integer.
Sine:
Calculates the sine of the display value. Calculation will be for the active angle unit.
Cosine:
Calculates the cosine of the display value. Calculation will be for the active angle unit.
Tangent:
Calculates the tangent of the display value. Calculation will be for the active angle unit.
Arc Sine:
Calculates the arcsine of the display value. Calculation will be for the active angle unit.
Arc Cosine:
Calculates the arccosine of the display value. Calculation will be for the active angle unit.
Arc Tangent:
Calculates the arctangent of the display value. Calculation will be for the active angle unit.
Hyperbolic Sine:
Calculates the sine of the display value. Calculation will be for the active angle unit.
Hyperbolic Cosine:
Calculates the cosine of the display value. Calculation will be for the active angle unit.
Hyperbolic Tangent:
Calculates the tangent of the display value. Calculation will be for the active angle unit.
Arc Hyperbolic Sine:
Calculates the arcsine of the display value. Calculation will be for the active angle unit.
Arc Hyperbolic Cosine:
Calculates the arccosine of the display value. Calculation will be for the active angle unit.
Arc Hyperbolic Tangent:
Calculates the arctangent of the display value. Calculation will be for the active angle unit.
Pi:
Enters the value of pi (3.14159...).
2 x Pi:
Enters the value of two times pi (6.28318...).
Modulus:
Calculates the remainder of a division operation involving two integers.
Quotient:
Calculates the quotient of a division operation involving two integers.
Integer Part:
Calculates integer part of display value.
Fraction Part:
Calculates fraction part of display value.
Integer:
Calculates the greatest integer equal to or less than given number.
Round:
Rounds display value to n number of displayed decimal places. For floating point and fixed notations, n is the number of fixed digits for fixed notation. For scienfific and engineering otations, n is the number of fixed digits for fixed notation + 1. For degrees-minutes-seconds and hours-minutes-seconds, the display value is rounded to integer seconds.
Factorial:
Calculates factorial of integer part of display value.
Random:
Enters a random number in the range 0 through 1 as the display value.
Combinations:
Calculataes combinations of n items taken r at a time. Returns n! ÷ (r! (n – r)!).
Permutations:
Calculataes permutations of n items taken r at a time. Returns n! ÷ (n – r)!.
Logarithm (base n):
Calculates the logarithm (base n).
Common Logarithm:
Calculates the common logarithm (base 10).
Ten to Power:
Calculates ten (10) raised to a power.
Natural Logarithm:
Calculates the natural logarithm (base e).
e to Power:
Calculates the value of e (2.71828...) raised to a power.
Base of Natural Logarithm:
Enters the value of e (2.71828...).
Percentage Change:
Percentage change from one number to another.
Absolute Value:
Calculates absolute value of display value.
Nth Power:
Raises number to power.
Nth Root:
Raises number to root.
Cube:
Raises number to third power.
Cube Root:
Raises number to third root.
Square:
Raises number to second power.
Square Root:
Raises number to second root.
Inverse:
Calculates one divided by display value.
Inverse Square:
Calculates one divided by square of display value.
Percent:
Calculates the result of multiplication as a percentage (hundredths).
Per Mille:
Calculates the result of multiplication as thousandths.
Numeral Zero:
Appends numeral zero to new number being entered. If number is already zero, and a decimal hasn't yet been added, this won't do anything. Zero is active for all bases.
Numeral One:
Appends numeral one to new number being entered. If number is zero, and a decimal hasn't yet been added, this replaces the numeral zero in display. One is active for all bases.
Numeral Two:
Appends numeral two to new number being entered. If number is zero, and a decimal hasn't yet been added, this replaces the numeral zero in display. Two is active for bases 3 through 36.
Numeral Three:
Appends numeral three to new number being entered. If number is zero, and a decimal hasn't yet been added, this replaces the numeral zero in display. Three is active for bases 4 through 36.
Numeral Four:
Appends numeral four to new number being entered. If number is zero, and a decimal hasn't yet been added, this replaces the numeral zero in display. Four is active for bases 5 through 36.
Numeral Five:
Appends numeral five to new number being entered. If number is zero, and a decimal hasn't yet been added, this replaces the numeral zero in display. Five is active for bases 6 through 36.
Numeral Six:
Appends numeral six to new number being entered. If number is zero, and a decimal hasn't yet been added, this replaces the numeral zero in display. Six is active for bases 7 through 36.
Numeral Seven:
Appends numeral seven to new number being entered. If number is zero, and a decimal hasn't yet been added, this replaces the numeral zero in display. Seven is active for bases 8 through 36.
Numeral Eight:
Appends numeral eight to new number being entered. If number is zero, and a decimal hasn't yet been added, this replaces the numeral zero in display. Eight is active for bases 8 through 36.
Numeral Nine:
Appends numeral nine to new number being entered. If number is zero, and a decimal hasn't yet been added, this replaces the numeral zero in display. Nine is active for bases 10 through 36.
Numeral A:
Appends letter A as a numeral to new number being entered. If number is zero, and a decimal hasn't yet been added, this replaces the numeral zero in display. A is active for bases 11 through 36.
Numeral B:
Appends letter B as a numeral to new number being entered. If number is zero, and a decimal hasn't yet been added, this replaces the numeral zero in display. B is active for bases 12 through 36.
Numeral C:
Appends letter C as a numeral to new number being entered. If number is zero, and a decimal hasn't yet been added, this replaces the numeral zero in display. C is active for bases 13 through 36.
Numeral D:
Appends letter D as a numeral to new number being entered. If number is zero, and a decimal hasn't yet been added, this replaces the numeral zero in display. D is active for bases 14 through 36.
Numeral E:
Appends letter E as a numeral to new number being entered. If number is zero, and a decimal hasn't yet been added, this replaces the numeral zero in display. E is active for bases 15 through 36.
Numeral F:
Appends letter F as a numeral to new number being entered. If number is zero, and a decimal hasn't yet been added, this replaces the numeral zero in display. F is active for bases 16 through 36.
Power of 10:
Begins entry of exponents. Indicates that a power of 10 follows. Note that 10 is in the current base; not necessarily decimal 10.
Equals:
Calculates any pending operations. In Simple Algebraic Notation, to repeat the last operation, click [=] again.
Enter:
In RPN, copies display value to last position in argument stack (LIFO).
Add:
Addition operator.
Subtract:
Addition operator.
Multiply:
Addition operator.
Divide:
Addition operator.
Negate:
Changes the sign of a number. When entering an exponent, changes the sign of the exponent.
Sign:
Calculates the sign of a number. For positive numbers, returns "1". For zero, returns "0". For negative numbers, returns "-1".
Left Parenthesis:
Starts a new level of parentheses. The current number of levels appears in the annunciator above the Clear ([C]) button. The maximum number of levels is 2,147,483,648. This is only supported when using algebraic notation.
Right Parenthesis:
Closes the current level of parentheses. This is only supported when using algebraic notation.
Roll Stack Up:
When using reverse polish notation (RPN), moves display value to last position of the argument stack (LIFO), and moves item at first position of argument stack to display. This is only supported when using RPN.
Roll Stack Down:
When using reverse polish notation (RPN), moves display value to first position of the argument stack (LIFO), and moves item at last position of argument stack to display. This is only supported when using RPN.
Clear Entry:
Clears the displayed number to zero.
Clear:
Clears the displayed number to zero and clears the current calculation.
All Clear:
Clears everything, including statistical data and memory.
Backspace:
When a number is in the process of being entered, clears the last numeral entered.
Memory Clear:
Clears number in memory to zero.
Memory Recall:
Copies number in memory to display.
Memory Store:
Copies number in display to memory.
Memory Add:
Adds number in display to number in memory.
Memory Subtract:
Subtractss number in display from number in memory.
Last:
Returns number stored in the LAST register.
Swap X and Y registers:
Swap values in the X (display) and Y registers.
Swap X and Memory registers:
Swap values in the X (display) and memory registers.