material PressToCharge
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off
			texture_unit 
			{
				texture PressToCharge.png
			}
		}
	}
}

material PressToRelease
{
	technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_check off

			texture_unit 
			{
				texture PressToRelease.png
			}
		}
	}
}

material GoodEnergyBar
{
	technique
	{
		pass
		{
			lighting off
			depth_check off
			texture_unit 
			{
				texture goodenergybar.png
			}
		}
	}
}

material BadEnergyBar
{
	technique
	{
		pass
		{
			lighting off
			depth_check off
			texture_unit 
			{
				texture badenergybar.png
			}
		}
	}
}

material HealthBar
{
	technique
	{
		pass
		{
			lighting off
			depth_check off
			texture_unit 
			{
				texture healthbar.png
			}
		}
	}
}





