material FirePlaceholder
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 

			texture_unit 
			{
				texture fire.tga
			}
		}
	}
}


