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    Build Log

    Build started: Project: Engine, Configuration: Debug|Win32

    Command Lines
      Creating temporary file "d:\Games\GameJam Game\Engine\Debug\RSP0000CB54281608.rsp" with contents
    [
    /Od /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_UNICODE" /D "UNICODE" /Gm /EHsc /RTC1 /MDd /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /c /Wp64 /ZI /TP ".\Game.cpp"
    ]
    Creating command line "cl.exe @"d:\Games\GameJam Game\Engine\Debug\RSP0000CB54281608.rsp" /nologo /errorReport:prompt"
    Creating temporary file "d:\Games\GameJam Game\Engine\Debug\RSP0000CC54281608.rsp" with contents
    [
    /OUT:"D:\Games\GameJam Game\Debug\Engine.lib" OgreMain_d.lib OIS_d.lib

    ".\Debug\CollisionBox.obj"

    ".\Debug\DefenseWall.obj"

    ".\Debug\Enemy.obj"

    ".\Debug\Fire.obj"

    ".\Debug\functions.obj"

    ".\Debug\Game.obj"

    ".\Debug\Main.obj"

    ".\Debug\Player.obj"
    ]
    Creating command line "lib.exe @"d:\Games\GameJam Game\Engine\Debug\RSP0000CC54281608.rsp" /NOLOGO"

    Output Window
      Compiling...
    Game.cpp
    Creating library...
    OIS_d.lib(OIS_d.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in OgreMain_d.lib(OgreMain_d.dll); second definition ignored
    OIS_d.lib(OIS_d.dll) : warning LNK4221: no public symbols found; archive member will be inaccessible

    Results
      Build log was saved at "file://d:\Games\GameJam Game\Engine\Debug\BuildLog.htm"
    Engine - 0 error(s), 2 warning(s)