Interactive objects

These sprites are interactive and can move around or do something.

  Rock: Falls when a space is underneath it and will topple off of other objects. It can kill you and monsters while falling. You can push it left or right as long as there is an empty space or soil at the other side.

  Fragile rock: Like a rock. This will break when it falls or if another rock lands on it. It can still kill however. When underwater it will behave like a normal rock, as it won't break.

  Explosive rock: Behaves like a rock also. This is lined with explosives and will explode after a drop or if it is landed on by another rock. It won't explode underwater unless it lands on you or a monster.

  Anvil: A bit like a rock but cannot be pushed unless its underwater. This will destroy objects like walls and jewels if it has a long drop. Anvils cannot be destroyed.

  Float (new): This will fall like rocks and can be pushed, but it floats in water. If the space above it is empty and underwater, the float will move up.

  Flame monster: Cannot move through soil. This monster will move forward until it meets an edge. It will then attempt to turn to its left. If it can't it will go to its right, and if that is blocked it will turn around. If it can't turn around then it looks like its trapped. When killed it will create a 3x3 grid of explosion. It is stupid enough to run into a mine and blow itself up, or a C4 and blow everything up for that matter!

  Jewel monster: Behaves like a flame monster. When killed, it will turn into 9 jewels.

  Rock monster: Behaves like a flame monster. Turns into 9 rocks when defeated.

  Orb monster: Behaves like a flame monster. Turns into 9 orbs when killed.

  Mouth Monster (new): Like other monsters only this one can eat objects. It can eat anything you can collect, different kinds of rocks (bar an anvil!) and other monsters. Despite its appetite it isn't a cannibal and won't consume another mouth monster. When killed, it will turn into 9 of the last thing it ate, so you can use it to gain more of a specific sprite. If it didn't eat anything, it will just explode like a flame monster.

  Water monster (new): Can only move when underwater and unlike other monsters, doesn't have an oxygen gauge while underwater. When killed, it turns to 9 auto-jewels.

  Bug: Behaves like a flame monster but moves slower. Killing it doesn't drop any items, but be careful, it will double every 10 seconds and will quickly fill the screen. If one is let free, kill it; kill it fast! It only explodes into a single explosion and not a 3x3 grid.

  Friendly Monster: Moves around like a flame monster. These guys won't hurt you at all. If it touches any other kind of monster, it will kill it, but be killed in the process. Since it won't pass over you, it's easier to guide than the others. 

  Homing monster: Moves differently to the others. This one will aim straight for you! When killed it turns into 9 super jewels.

  Slow Homing monster: Like the homing monster. This one is slower, meaning you can escape from it and guide it easier. It turns into 9 peridots when killed.

  Magnet: Will also follow you everywhere. Unlike homing monsters, this will not harm you, but it can block your path or generally be a nuisance.

  Gunner (new): Can face any of the 4 directions. This will fire off bullets that will destroy destructible objects. You can push it around to use its firepower to your advantage, but be careful when pushing against its shooting side! It can be destroyed.

  Mine: If an object attempts to move onto it it will explode taking out a 3x3 grid centered on the mine.

  C4: Behaves like a mine but more dangerous. When disturbed, this won't just take out a 3x3 grid but will destroy the entire level. A detonating C4 will even destroy the most durable of sprites, including your invincible!

  Helium balloon pad: This will move up if the space above it is empty. It can also lift objects such as rocks and jewels, but cannot pick an anvil up. This can be pushed left and right.

  Dynamite: This will explode when a plunger is pressed taking out a 3x3 grid. An explosion meeting the dynamite will also blow it.

  Plunger: When stepped on, all dynamite will explode.

  Time bomb: This will explode after a fixed amount of time. The time in seconds is written on the bomb. The explosion cannot be prevented but and explosion meeting the bomb will make it blow prematurely.