Miscellaneous

These sprites don't fall into the other categories.

  Player: You the man! You can control your little red arrow and must collect the required amount of jewels then reach an exit. You can move in 4 directions, plant bombs, push rocks and some other objects and go through soil.

  Arrow: Can face up, down, left or right. When you or a monster steps on this, you can only move in the direction of the arrow. If the arrow is facing a wall or otherwise blocking sprite, you or the monster will be unable to move. The arrow, although can be stepped on, is indestructible.

  Spring Board: Can face any direction. When an object lands on this, it will hurl in the direction of the spring at a faster speed than it will usually move. The object will keep moving until it becomes blocked, where it will then resume normal function. Unlike the arrow, falling objects like jewels can step on these. The spring board can be destroyed. Water will stop the force of the spring. A hurling object will resume normal function if underwater.

  Whirlpool: Dead useful things these. When you step on a whirlpool, any jewel following you will be deposited and add to your total. Any jewel which falls in on its own accord will also be added. The whirlpool can swallow rocks and anvils. Since monsters cannot step onto these, they can also act as safe spaces. Be careful about letting orbs, keys and bombs fall in, as these will disappear without adding to your total; its only interested in jewels.

  Oncepool (new): This is a one-shot whirlpool. Once a trail of jewels has been deposited in here or something falls in, it will disappear.

  Black hole: This will swallow anything that steps onto it including you. It can be useful for disposing of monsters and obstacles. A black hole cannot be destroyed since any explosion will be swallowed as well. It can't be used for depositing jewels. You are safe to step on this only when you are invincible or have a shield.

  Icy space: You will not be able to stop on this slippery space. Once you step on ice, you will keep moving in the same direction until you leave the ice or become blocked by another sprite in which case you can start a new direction.

  Heater (new): Very hot space. When you step on this, an orangebar will begin to fill. If this bar fills you will die. You don't get much time so if you need to pass over a heater, be quick about it. Only you can step on this.

  Teleporter: When stepped on, this will take you to the nearest unblocked teleporter. Any object can be teleported. If the teleported object does not move away from the teleporter it finishes at, it will not be taken back and will block the teleporter until it moves.

  Clock (new): Stepping on this will stop time for the duration written on the clock (in seconds). During this period, anything that can move will freeze, objects that time such as time door and time bomb won't count, your time counter at the top of the screen will freeze, and power ups won't expire. You can still push objects around and planted bombs will blow up as usual.

  Return point (new): Stepping on this will create a halo above you. If you are killed, you will return to the return point and the return point will disappear. The level won't start again and you don't lose a life. In other words, this device will allow you to kamikaze into something. Note that a trail of jewels and any power-ups will be lost. Also note that if the return point is destroyed while active, you lose the halo and the ability to go back after death.

  Depth switch (new): Stepping on this will set the water level so that the surface is just under the switch. You may want to adjust water level to get different effects out of some of the sprites. The presence of more than one switch give you more control over the depth of the water.

  Air bubble (new): Step onto this while underwater to restore 1/4 of your oxygen.