Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1090]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     1386 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Szabolcs\Desktop\Cube Field\Cube Field_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Szabolcs\Desktop\Cube Field\Cube Field_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Szabolcs\Desktop\Cube Field\Cube Field_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Szabolcs\Desktop\Cube Field\Cube Field_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Szabolcs\Desktop\Cube Field\Cube Field_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Szabolcs\Desktop\Cube Field\Cube Field_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Szabolcs\Desktop\Cube Field\Cube Field_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Szabolcs\Desktop\Cube Field\Cube Field_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.053 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\Szabolcs\Desktop\Cube Field\Cube Field_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Szabolcs\Desktop\Cube Field\Cube Field_Data\Managed\Boo.Lang.dll (this message is harmless)
UnloadTime: 0.756702 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 3829.
Total: 1.709193 ms (FindLiveObjects: 0.155130 ms CreateObjectMapping: 0.040262 ms MarkObjects: 0.512757 ms  DeleteObjects: 0.507231 ms)

Platform assembly: C:\Users\Szabolcs\Desktop\Cube Field\Cube Field_Data\Managed\System.Core.dll (this message is harmless)
Spawning
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spawning4.317092
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spawning
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Level 'MainMenu' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 292)

Level 'MainMenu' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 292)

Level 'MainMenu' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 292)

Level 'MainMenu' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 292)

Level 'MainMenu' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 292)

Level 'MainMenu' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 292)

Level 'MainMenu' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 292)

Level 'MainMenu' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 292)

UnloadTime: 50.356464 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 3888.
Total: 1.235908 ms (FindLiveObjects: 0.151182 ms CreateObjectMapping: 0.047367 ms MarkObjects: 0.542757 ms  DeleteObjects: 0.066315 ms)

Spawning
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Spawning47.16528
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

