Turntable |
Deck 1 |
Deck 2 |
Play-Pause |
#1.playPause |
#2.playPause |
Reverse/Brake |
#1.reverse / #1.brakeTransitionEffect |
#2.reverse / #2.brakeTransitionEffect |
Sync / Match Key |
#1.bpmSync / #1.matchKey |
#2.bpmSync / #2.matchKey |
BPM Tap / Set Grid |
#1.bpmTap/ #1.downBeat |
#2.bpmTap / #2.downBeat |
Skip backward/forward |
#1.skipBackward / #1.skipForward |
#2.skipBackward / #2.skipForward |
Pitch-Bend -/+ |
#1.pitchBendMinus / #1.pitchBendPlus (hold) |
#2.pitchBendMinus / #2.pitchBendPlus (hold) |
Speed -/+ |
#1.speedMinus / #1.speedPlus |
#2.speedMinus / #2.speedPlus |
Key lock |
#1.key |
#2.key |
FX 1/2 toggle |
#1.fx1Enabled / #1.fx2Enabled |
#2.fx1Enabled / #2.fx2Enabled |
Jump to start/end point |
#1.gotoBeginningConsideringPlayState / #1.gotoEndConsideringPlayState |
#2.gotoBeginningConsideringPlayState / #2.gotoEndConsideringPlayState |
Jump to cue points 1/2/3 |
#1.jumpToCueConsideringPlayState1 / #1.jumpToCueConsideringPlayState2 / #1.jumpToCueConsideringPlayState3 |
#2.jumpToCueConsideringPlayState1 / #2.jumpToCueConsideringPlayState2 / #2.jumpToCueConsideringPlayState3 |
Set start/end point |
#1.startPoint / #1.endPoint |
#2.startPoint / #2.endPoint |
Set cue points 1/2/3 |
#1.cuePosition1 / #1.cuePosition2 / #1.cuePosition3 |
#2.cuePosition1 / #2.cuePosition2 / #2.cuePosition3 |
Autoloop on-off |
#1.autoLoopOnOff |
#2.autoLoopOnOff |
Set loop in/out |
#1.loopIn / #1.loopOut |
#2.loopIn / #2.loopOut |
Set loop duration half/double |
#1.autoLoopDurationHalf / #1.autoLoopDurationDouble |
#2.autoLoopDurationHalf / #2.autoLoopDurationDouble |
Loop off / Reloop |
#1.loopingActiveAndReloopWhenOff |
#2.loopingActiveAndReloopWhenOff |
Instant FX |
#1.fxBounceLowPassEcho/#1.fxBounceHighPassEcho!/#1.fxBounceFlanger!/#1.fxBounceBitCrusher!/#1.fxBounceEchoCensor! |
#2.fxBounceLowPassEcho/#2.fxBounceHighPassEcho!/#2.fxBounceFlanger!/#2.fxBounceBitCrusher!/#2.fxBounceEchoCensor! |
Duplicate song |
#1.copyTable |
#2.copyTable |
Reset sliders |
#1.resetAllEffects |
#2.resetAllEffects |