Using breakpoints in the EGL debugger

This topic shows you how to use breakpoints in debugging your programs. You can manage breakpoints inside or outside of an EGL debugging session.

Prerequisites

Breakpoints are used to pause the execution of a program in the debugger. You can manage breakpoints inside or outside of an EGL debugging session. Keep the following in mind when working with breakpoints:

Adding or removing a breakpoint

To add or remove a single breakpoint in an EGL source file you can do either of the following:

Disabling or enabling a breakpoint

To disable or enable a single breakpoint in an EGL source file, follow these steps:

  1. In the Breakpoint view, right-click on the breakpoint. A menu opens.
  2. Click either Enable or Disable.

Remove all breakpoints

To remove all breakpoints from an EGL source file, follow these steps:

  1. Right-click any breakpoint that is displayed in the Breakpoints view. A menu opens.
  2. Click Remove All.

Feedback