Adding a linkage options part to an EGL build file

A linkage options part describes how a generated EGL program implements calls and transfers, and how the program accesses files. To add this type of part, follow these steps:
  1. Locate the EGL build file you want to work with in the Project Explorer view. To find it, open the EGL Source folder, and look for a file with the extension "eglbld". Right-click on the build file to open the pop-up menu.
  2. In the pop-up menu, select Open With > EGL Build Parts Editor. The Build Parts Editor opens the Build Descriptor part automatically; the default view is the General Options view.
  3. If you have the Outline view open, you will see the build parts listed under the name of your build file. If you do not have the Outline view open and want to open it, select Window > Show View > Other; in the Show View dialog box, click to expand General and select Outline.
  4. In the Outline view, right-click on the build file, then click Add Part.
  5. Click the radio button next to Linkage Options, then click Next.
  6. Choose a name for your linkage options part that adheres to EGL part name conventions. In the Name field, type the name of your linkage options part.
  7. In the Description field, type a description of your part.
  8. Click Finish. The linkage options part is added to the EGL file and the linkage options part page is opened in the EGL build parts editor.

Feedback