A linkage options part describes how a generated EGL program implements
calls and transfers, and how the program accesses files. To add this
type of part, follow these steps:
- Locate the EGL build file you want to work with in the Project
Explorer view. To find it, open the EGL Source folder, and look for
a file with the extension "eglbld". Right-click on the build file
to open the pop-up menu.
- In the pop-up menu, select . The Build
Parts Editor opens the Build Descriptor part automatically; the default
view is the General Options view.
- If you have the Outline view open, you will see the build parts
listed under the name of your build file. If you do not have the Outline
view open and want to open it, select ; in the Show View dialog box, click to expand General and
select Outline.
- In the Outline view, right-click on the build file, then click Add
Part.
- Click the radio button next to Linkage Options,
then click Next.
- Choose a name for your linkage options part that adheres to EGL
part name conventions. In the Name field, type
the name of your linkage options part.
- In the Description field, type a description
of your part.
- Click Finish. The linkage options part
is added to the EGL file and the linkage options part page is opened
in the EGL build parts editor.