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3DS Exporter Part2   

Author:  DigiBen

This is the second tutorial in the GTExporter series for 3D Studio Max®.  This lesson shows how to export material and texture information to the .GTF file format.  The second tutorial in Bone Animation series shows how to load in this exported file.

Functions Used:  fopen(), fclose(), fread(), strcpy(), sprintf(), InitCustomControls(), InitCommonControls(), GetRootNode(), NumberOfChildren(), GetChildNode(), GetCancel(), EvalWorldState(), ClassID(), SuperClassID(), GetName(), Selected(), CanConvertToType(), vector::clear(), vector::push_back(), GetObjTMAfterWSM(), getNumFaces(), DotProd(), CrossProd(), GetMesh(), getMatID(), GetMtl(), NumSubMtls(), GetSubMtl(), GetSubTexmap()


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