Author: DigiBen
If you are wondering why your OpenGL programs are so slow, you probably aren't rendering with Vertex Arrays. This tutorial shows you many ways to render your data faster using vertex arrays. This goes over the functionality for each important function: glDrawArrays(), glInterleavedArrays(), glDrawElements(), glArrayElement(). When you use vertex arrays you get rid of doing loops to display your vertex data. You just need one function call with vertex arrays.
Functions Used: glDrawArrays(), glEnableClientState(), glVertexPointer(), glTexturePointer(), glArrayElement(), glDrawElements(), glViewPort(), glInterleavedArrays(), glGenTextures(), glBindTexture(), memset(), glTexImage2D(), glTexParameteri(), new, delete
purchase full version
Access EXE