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2D RPG Part1   

Author:  DigiBen

This is the first tutorial in our 2D RPG tutorial series.  This is done in Win32.  In this version we allow the player to walk around the world and implement collision.  The player can exit in and out of maps.  This is basically the shell for the game.  You can also see the pretty opaque menus that we implemented.  The code for opacity with bitmaps is also included in this tutorial.

Functions/Methods Used: ShowWindow(), Sleep(), BitBlt(), fopen(), fclose(), fread(), fwrite(), memset(), CreateCompatibleBitmap(), CreateCompatibleDC(), DeleteObject(),  SelectObject(), LoadImage(), CreateDIBSection(), DeleteDC(), FillRect(), CreateBrushIndirect(), CreatePen(), LoadAccelerators(), MessageBox(), STL vector class

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