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Toon Shading
Author: TheTutor
Toon shading is a techinque for rendering an object with the appearance of it being a hand drawn cartoon. This tutorial uses two textures, an edge texture for the dark edges of the object and a shade texture for the shading of the object, to ahceive the toon shading effect.
Functions/Methods Used: Direct3DCreate9(), D3DXCreateEffectFromFile(), assert()
IDirect3D9:: CreateDevice(), Release()
IDirect3DDevice9:: BeginScene(), EndScene(), SetFVF(), DrawPrimitiveUP(), Clear(), Release()
ID3DXEffect:: Begin(), End(), BeginPass(), EndPass(), SetTechnique(), SetMatrix(), SetFloat(), Release()
ID3DXBuffer:: GetBufferPointer()
ID3DXMesh:: CloneMeshFVF(), LockVertexBuffer(), UnlockVertexBuffer(), GetVertexBuffer(), GetIndexBuffer(), GetNumVertices(), GetNumFaces(), Release()
HLSL: mul(), normalize(), max(), dot(), tex1D()
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