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Matrices   

Author:  DigiBen

Using matrices is a wonderful way to reduce a programs overall code and increase the performance at the same time.  Matrices can be used to rotate and translate objects in your world. Using OpenGL’s matrix functions, you can "skip" all the underlying math needed to perform these operations.

Functions Used:  glViewport(), glMatrixMode(), glLoadIdentity(), gluPerspective(), glClear(), gluLookAt(), glBegin(), glEnd()


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