previous |  up  | next
 

ASCII RPG Part6   

Author:  DigiBen

This is the final tutorial in this series.  We finish it off with adding the ability to save and load games.  This saves all the necessary data to allow the player to pick up the same game at a later time.

Functions/Methods Used:  WriteConsoleOutputCharacter(), WriteConsoleOutput(), fread(), fwrite(), sprintf(), Sleep(), fopen(), fclose(), vector<>, string class, ReadConsoleInput(), memset(), GetNumberOfConsoleInputEvents(), GetStdHandle(), vector::erase(), Fmod Library, PlaySound(), rand(), srand(), (function pointers), _toupper(), isalpha().


purchase full version
Access EXE

 
 
 

 

 

 


 C
 C++
 Win32
 Direct3D
 OpenGL
 C#
 Java
 Free Tutorials