previous |  up  | next
 

Bone Animation Part2   

Author:  DigiBen

This is the second tutorial in the Bone Animation series.  Adding to the previous loading tutorial, this version shows how to load the texture information from our the .GTF file exported from 3D Studio Max®.

Functions Used:  fopen(), fclose(), fread(), strcpy(), sprintf(), glBegin(), glBindTexture(), glTexture2D(), glEnd(), glEnable(), timeGetTime(), glRotatef(), SwapBuffers(), gluLookAt(), glVertex3f(), malloc(), free(),  glVertex3f(), glPolygonMode(), vector::push_back(),  vector::clear(), new, delete, MessageBox()


purchase full version
Access EXE


 
 
 

 

 

 


 C
 C++
 Win32
 Direct3D
 OpenGL
 C#
 Java
 Free Tutorials