assignTo(GLBaseFitness &result) const | GLBaseFitness | [inline, virtual] |
copy() const =0 | GLBaseFitness | [pure virtual] |
GLBaseFitness() | GLBaseFitness | [inline] |
isEqual(const GLBaseFitness *fitness) const =0 | GLBaseFitness | [pure virtual] |
isLess(const GLBaseFitness *fitness) const =0 | GLBaseFitness | [pure virtual] |
~GLBaseFitness() | GLBaseFitness | [inline, virtual] |