applyMutator(GLBasePopulation *population, GLBaseOrganismStorage *organisms, GLBaseOrganismStorage *mutants, GLConstants::TStorageFilling fill=GLConstants::APPEND, GLConstants::TTwinsFlags twins=GLConstants::NO_TWINS, int max_mutants=-1) | GLVariatorStandard | [virtual] |
getMutator() | GLBaseVariator | [inline] |
getMutator() const | GLBaseVariator | [inline] |
GLBaseVariator(GLBaseMutator *mutator) | GLBaseVariator | |
GLVariatorStandard(GLBaseMutator *mutator) | GLVariatorStandard | |
m_mutator | GLBaseVariator | [protected] |
reset() | GLBaseVariator | [virtual] |
~GLBaseVariator() | GLBaseVariator | [virtual] |
~GLVariatorStandard() | GLVariatorStandard | [virtual] |