[Level]
Name = The Composter
MusicThemePath = RS#TRACK2
TurnsPar = 10
PreviewPath = Modules/Main/Previews/TheComposter.png
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 48, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 48, 372; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 48, 300; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 48, 228; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 48, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 48, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 48, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 48, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 312, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 576, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 576, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 576, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 372; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 576, 132; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 576, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 576, 276; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 576, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 312, 372; Rotate 0; Link () -> ()
Add: [Door] Main/Blue Door @ 336, 60; Rotate 0; Link () -> (6)
Add: [Door] Main/Green Door @ 288, 60; Rotate 0; Link () -> (7)
Add: [BreakablePO] Main/Block A @ 576, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 48, 108; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Red Button C @ 48, 60; Rotate 0; Link (4) -> ()
Add: [BreakablePO] Main/Box @ 576, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 396; Rotate 0; Link () -> (5)
Add: [BreakablePO] Main/Block A @ 96, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 60; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 312, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 108; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Red Button C @ 96, 60; Rotate 0; Link (5) -> ()
Add: [Door] Main/Red Door @ 168, 396; Rotate 0; Link () -> (5)
Add: [Door] Main/Red Door @ 168, 372; Rotate 0; Link () -> (5)
Add: [Door] Main/Red Door @ 168, 348; Rotate 0; Link () -> (5)
Add: [Door] Main/Red Door @ 168, 324; Rotate 0; Link () -> (5)
Add: [Door] Main/Red Door @ 168, 300; Rotate 0; Link () -> (5)
Add: [Door] Main/Red Door @ 144, 300; Rotate 0; Link () -> (5)
Add: [Door] Main/Red Door @ 120, 300; Rotate 0; Link () -> (5)
Add: [Door] Main/Red Door @ 456, 396; Rotate 0; Link () -> (5)
Add: [Door] Main/Red Door @ 456, 372; Rotate 0; Link () -> (5)
Add: [Door] Main/Red Door @ 456, 348; Rotate 0; Link () -> (5)
Add: [Door] Main/Red Door @ 456, 324; Rotate 0; Link () -> (5)
Add: [Door] Main/Red Door @ 456, 300; Rotate 0; Link () -> (5)
Add: [Door] Main/Red Door @ 480, 300; Rotate 0; Link () -> (5)
Add: [Door] Main/Red Door @ 504, 348; Rotate 0; Link () -> (5)
Add: [Door] Main/Red Door @ 120, 372; Rotate 0; Link () -> (5)
Add: [ButtonPO] Main/Blue Button A @ 144, 420; Rotate 0; Link (6) -> ()
Add: [ButtonPO] Main/Green Button A @ 480, 420; Rotate 0; Link (7) -> ()
Add: [BreakablePO] Main/Mattress @ 96, 60; Rotate 0; Link () -> ()
Add: [Door] Main/Yellow Door @ 96, 84; Rotate 0; Link () -> (16)
Add: [DirChanger] Main/Dir. Changer Down @ 144, 276; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 144, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 480, 156; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 480, 228; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 144, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 144, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 480, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 444; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 192, 396; Rotate 0; Link () -> (4)
Add: [Door] Main/Red Door @ 432, 396; Rotate 0; Link () -> (4)
Add: [BreakablePO] Main/Mattress @ 192, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 432, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 384, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 240, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 336, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 288, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 360, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 264, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 384, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 240, 36; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 360, 84; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 264, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 216, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 408, 420; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 216, 396; Rotate 0; Link () -> (4)
Add: [Door] Main/Red Door @ 408, 396; Rotate 0; Link () -> (4)
Add: [BreakablePO] Main/Cushion Block @ 408, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 216, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 144, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 480, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 168, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 456, 60; Rotate 0; Link () -> ()
Add: [Exit] Main/Level Exit @ 312, 420; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 312, 396; Rotate 0; Link () -> (15)
Add: [BreakablePO] Main/Block B @ 312, 444; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 192, 60; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 432, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 444; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Yellow Button C @ 312, 60; Rotate 0; Link (16) -> ()
DialogEvent: Main/CompactorIntro
DialogEvent: Main/Loss
