[Level]
Name = The Sputnik Slip & Slide
MusicThemePath = RS#TRACK8
TurnsPar = 14
PreviewPath = Modules/Main/Previews/TheSputnikSlip&Slide.png

Add: [DirChanger] Main/Dir. Changer Down @ 420, 108; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 420, 228; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 348, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 348, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 348, 132; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 444, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 444, 84; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 252, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 348, 252; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 396, 156; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 396, 252; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 324, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 228, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 228, 60; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 348, 60; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 324, 108; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 324, 36; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 492, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 492, 300; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Red Button One-Press C @ 372, 156; Rotate 0; Link (0) -> ()
Add: [BreakablePO] Main/Block A @ 468, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 516, 84; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 492, 84; Rotate 0; Link () -> (0)
Add: [BreakablePO] Main/Cushion Block @ 324, 180; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 252, 156; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 372, 276; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 228, 276; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 468, 276; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 468, 324; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 516, 276; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 516, 180; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 540, 180; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 540, 348; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 564, 324; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 144, 348; Rotate 0; Link () -> ()
Add: [Door] Main/Blue Door @ 444, 348; Rotate 0; Link () -> (1)
Add: [ButtonPO] Main/Blue Button One-Press B @ 396, 132; Rotate 0; Link (1) -> ()
Add: [BreakablePO] Main/Cushion Block @ 372, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 348, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 564, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 588, 228; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 588, 132; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 468, 228; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 468, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 144, 228; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 324, 252; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 324, 324; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 420, 324; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 420, 372; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 276, 372; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 276, 36; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 144, 36; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 120, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 72, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 348; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 72, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 420; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 120, 372; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 120, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 120, 60; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 204, 60; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 204, 228; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 168, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 168, 252; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 252, 252; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 252, 300; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 168, 300; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 168, 396; Rotate 0; Link () -> ()
Add: [Exit] Main/Level Exit @ 72, 60; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Green Button One-Press B @ 168, 228; Rotate 0; Link (2) -> ()
Add: [Door] Main/Green Door @ 72, 84; Rotate 0; Link () -> (2)
Add: [BreakablePO] Main/Block B @ 48, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 468, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 516, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 444, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 444, 324; Rotate 0; Link () -> ()
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
DialogEvent: Main/Loss
