[Level]
Name = The Vents
MusicThemePath = RS#TRACK7
PreviewPath = Modules/Main/Previews/TheVents.png
TurnsPar = 6

Add: [BreakablePO] Main/Block A @ 216, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 288, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 336, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 240, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 240, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 336, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 96; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 168, 192; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 168, 240; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 408, 192; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 408, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 168, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 168, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 168, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 168, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 168, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 168, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 168, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 168, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 192, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 216, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 240, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 336, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 360, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 384, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 408, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 408, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 408, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 408, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 408, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 408, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 408, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 408, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 384, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 360, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 336, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 240, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 216, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 192, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 264, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 312, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 312, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 264, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 312, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 264, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 408; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 288, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 120, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 96, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 72, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 48, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 24, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 24, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 48, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 72, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 96, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 120, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 456, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 432, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 144, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 144, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 432, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 456, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 480, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 504, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 528, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 552, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 576, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 600, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 624, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 480, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 504, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 528, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 552, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 576, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 600, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 624, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 240, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 336, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 312, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 312, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 312, 0; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 264, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 264, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 264, 0; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 264, 456; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 288, 456; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 312, 456; Rotate 0; Link () -> ()
Add: [Exit] Main/Level Exit @ 288, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 456; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 456; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 480, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 624, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 624, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 480, 168; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 192, 288; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 384, 288; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 264, 72; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 312, 72; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 432, 192; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 432, 240; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 144, 240; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 144, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 240, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 336, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 120, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 120, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 240, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 336, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 336, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 240, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 456, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 456, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 0, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 0, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 0, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 0, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 288, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 360, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 360, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 216, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 216, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 312, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 264, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 312, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 264, 240; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 312, 96; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 264, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 4 @ 288, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 4 @ 288, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 4 @ 288, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 4 @ 288, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 4 @ 264, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 4 @ 264, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 4 @ 312, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 4 @ 312, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 264, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 288, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 312, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 312, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 264, 216; Rotate 0; Link () -> ()
Add: [Trigger] Main/Trigger @ 384, 312; Rotate 0; Link () -> ()
Add: [Trigger] Main/Trigger @ 192, 312; Rotate 0; Link () -> ()
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
DialogEvent: Main/VentsIntro
DialogEvent: Main/Loss