[Level]
Name = The Communist Block
MusicThemePath = RS#TRACK1
TurnsPar = 5
PreviewPath = Modules/Main/Previews/TheCommunistBlock.png

Add: [BreakablePO] Main/Block A @ 144, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 480, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 480, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 480, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 456, 204; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 456, 228; Rotate 0; Link () -> (0)
Add: [Exit] Main/Level Exit @ 456, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 168, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 180; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Red Button D @ 384, 204; Rotate 0; Link (0) -> ()
Add: [BreakablePO] Main/Block B @ 144, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 204; Rotate 0; Link () -> ()
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
DialogEvent: Main/FirstDay
DialogEvent: Main/FirstDayPerfect
DialogEvent: Main/FirstDayComplete
DialogEvent: Main/Loss
