[Level]
Name = Stalin For Time
MusicThemePath = RS#TRACK5
TurnsPar = 18
PreviewPath = Modules/Main/Previews/StalinForTime.png

Add: [BreakablePO] Main/Block A @ 168, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 240, 396; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 240, 300; Rotate 0; Link () -> (1)
Add: [ButtonPO] Main/Red Button One-Press B @ 192, 396; Rotate 0; Link (1) -> ()
Add: [BreakablePO] Main/Plant @ 192, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 216, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 36; Rotate 0; Link () -> ()
Add: [Exit] Main/Level Exit @ 432, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 456, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 180; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Blue Button D @ 408, 180; Rotate 0; Link (2) -> ()
Add: [Door] Main/Blue Door @ 312, 228; Rotate 0; Link () -> (2)
Add: [Door] Main/Blue Door @ 264, 204; Rotate 0; Link () -> (2)
Add: [BreakablePO] Main/Block B @ 192, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 252; Rotate 0; Link () -> ()
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Green Button B @ 432, 60; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Yellow Button D @ 456, 60; Rotate 0; Link () -> ()
DialogEvent: Main/Loss
DialogEvent: Main/Shutdown
