[Level]
Name = A Trotsky 'Round the Room
MusicThemePath = RS#TRACK4
PreviewPath = Modules/Main/Previews/ATrotskyRoundTheRoom.png
TurnsPar = 8

Add: [BreakablePO] Main/Block A @ 192, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 204; Rotate 0; Link () -> ()
Add: [Exit] Main/Level Exit @ 288, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 240, 132; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 240, 156; Rotate 0; Link () -> (0)
Add: [ButtonPO] Main/Red Button A @ 240, 252; Rotate 0; Link (0) -> ()
Add: [BreakablePO] Main/Box @ 408, 324; Rotate 0; Link () -> ()
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
DialogEvent: Main/LeaveAlone
DialogEvent: Main/Loss