[Level]
Name = Gagarin Around the Rosey
MusicThemePath = RS#TRACK7
PreviewPath = Modules/Main/Previews/GagarinAroundTheRosey.png
TurnsPar = 13

Add: [BreakablePO] Main/Block A @ 228, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 228, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 228, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 228, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 252, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 300, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 348, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 396, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 396, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 396, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 396, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 372, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 372, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 252, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 228, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 228, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 228, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 228, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 252, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 276, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 300, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 324, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 372, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 396, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 396, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 396, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 396, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 348, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 300, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 276, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 300, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 324, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 348, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 300, 216; Rotate 0; Link () -> ()
Add: [Exit] Main/Level Exit @ 348, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 252, 264; Rotate 0; Link () -> ()
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
DialogEvent: Main/Loss