[Level]
Name = The Soviet Collapse
MusicThemePath = RS#TRACK3
PreviewPath = Modules/Main/Previews/TheSovietCollapse.png
TurnsPar = 17

Add: [BreakablePO] Main/Break 1 @ 192, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 192, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 192, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 192, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 192, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 216, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 288, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 408, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 432, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 432, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 432, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 432, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 432, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 384, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 360, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 216, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 216, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 360, 156; Rotate 0; Link () -> ()
Add: [Exit] Main/Level Exit @ 264, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 408, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 240, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 408, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 312, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 288, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 288, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 360, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 192, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 432, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 384, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 432, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 432, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 192, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 336, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 312, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 336, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 240, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 408, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 240, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 264, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 288, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 4 @ 240, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 4 @ 192, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 192, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 360, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 336, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 240, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 384, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 408, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 264, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 240, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 216, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 216, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 384, 324; Rotate 0; Link () -> ()
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
DialogEvent: Main/Loss
DialogEvent: Main/Disrepair