[Dialog]
Name = IvansIntroduction
Trigger = LEVEL_START
AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Greetings, Comrade! I am Commander Ivan Alexandrov, and today I will be personally supervising your training with the Variable Orbital Drift Kinetic Alternator.]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[Fat lot a' good it'll do ya, Ivan. Space is the future of mankind and it will be pioneered by the United States!]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[Why don't you and the rest of the Commie Crew go crying back to your mommy land?]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[DAMN YOU HEMMINGWAY, AND THE REST OF YOUR CAPITALIST DOGS! And... Someone secure that channel! Now then, where was I, before I was so RUDELY interrupted...]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Ah yes, the Variable Orbital Drift Kinetic Alternator. This device allows us to manipulate gravity within our space station.]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[This in turn allows us to move anything from boxed goods, to the very important and fragile plant, without contaminating it. This ensures that our experiments on plant life in space are accurate.]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[The device is very simple to use, just press the arrow key in any direction you wish things to fall. Go on, give it a try!]

[Dialog]
Name = IvanExplains
Trigger = Tut
AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Ah, here we go Comrade. See that blue, glowing device over there? That is your goal in this, and every section of the station. You must reach and stop on it with the plant in order to proceed.]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Now, before you go rushing towards it, know this Comrade! The plant is very fragile, and from this height, it would never survive the drop down!] 

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Try another route that will let you get lower, before trying to fall the rest of the way.]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[Don't listen to this killjoy, "Comrade"! What sounds more fun? Finding a different route, or smashing the plant to bits? You know you want to...]

AddMessage: Icon[Main/Alexandrov Scared Icon] Flag[Main/USSR Flag] Text[No, Comrade! The plant is precious! Losing it would force the USSR out of the space race! We'd have nothing to recycle our air or grow our food! Don't listen to that capitalist dog!]

[Dialog]
Name = IvansOutroductionPar
Trigger = LEVEL_PERFECT
AddMessage: Icon[Main/Alexandrov Happy Icon] Flag[Main/USSR Flag] Text[Excellent work, Comrade! Now that we have the simulation out of the way, we can move on to the real thing!] 

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[So long as nothing goes wrong, you should soon be able to navigate the plant through to the testing stations with your eyes closed!]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[You heard your Commander, "Comrade"! Try it with your eyes closed! We'll watch the video of you smashing the plant to pieces over in the mess hall, that'll be a riot!]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[DAMN IT I SAID SOMEONE SECURE THAT CHANNEL!]

[Dialog]
Name = IvansOutroduction
Trigger = LEVEL_COMPLETE
AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[You completed the simulation, Comrade. However, it is possible for you to do it with fewer alterations to gravity.]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[You may continue onto the next station, but keep in mind that if you use fewer turns, you will save power for the rest of us!]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[Pfft, face it Ivan, you Commie boys are no match for an Astronaut. I can hear the Star Spangled Banner playing across the solar system now...]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[You Capitalists think you're so great! You'll see one day, Hemmingway, YOU'LL SEE!]

[Dialog]
Name = IvansRAEG
Trigger = LEVEL_FAIL
AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[This is a tragedy! Or, at least I suppose it would be, if this weren't a training simulation. Simply hit the (R)eset button, Comrade, to try again.]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[Ha! I knew you Russkies were dim! I could've done that run with my eyes closed!]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Oh please, Hemmingway, I suppose you rode a bike perfectly the first time you ever tried, too?]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[Yeah, and I did THAT with my eyes closed, too!]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[BAH!]

[Dialog]
Name = Boxes
Trigger = LEVEL_START
AddMessage: Icon[Main/Alexandrov Happy Icon] Flag[Main/USSR Flag] Text[Hello again, Comrade! Welcome to your first real training session. We'll start you off wi-]

AddMessage: Icon[Main/Alexandrov Scared Icon] Flag[Main/USSR Flag] Text[GAH! WHO LEFT THAT BOX THERE!?]

AddMessage: Icon[Main/SorryCommander Icon] Flag[Main/USSR Flag] Text[Sorry, Commander! It must have been left behind by the maintenance crew!] 

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[The fools... That heavy container could easily crush the plant if it fell on it!] 

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Comrade, be careful while you bring the plant to the teleporter that you do not break it. See if you can use the box to your advantage!]

[Dialog]
Name = BoxesWin
Trigger = LEVEL_COMPLETE
AddMessage: Icon[Main/Alexandrov Happy Icon] Flag[Main/USSR Flag] Text[Ha ha! You see now Comrade, how ALL objects are influenced by gravity within a room? This is important to remember when planning your turn. Good work, Comrade!]

[Dialog]
Name = ButtonTutA
Trigger = LEVEL_START
AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Greetings, Comrade! Today you will be learning about buttons! You will notice that your way to the exit is blocked by doors. Luckily, we can open them using the buttons in this room.]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Move that box to the blue button, Comrade.]

[Dialog]
Name = ButtonTutB
Trigger = BlueButton
AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Now that you have pressed the button, the blue door will open! However, the red door is blocking your path first, so push down the red button instead.]

[Dialog]
Name = ButtonTutC
Trigger = RedButton
AddMessage: Icon[Main/Alexandrov Happy Icon] Flag[Main/USSR Flag] Text[Good work, Comrade! With a few more turns, you should be able to gain access to the next chamber!]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[That's right, "Comrade"! Isn't it reassuring to know that your station's security system can be disarmed by a shipping crate?]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[HOW IS HE STILL GETTING ONTO OUR COMMUNICATION CHANNEL?]

[Dialog]
Name = ButtonTutComplete
Trigger = LEVEL_COMPLETE
AddMessage: Icon[Main/Alexandrov Happy Icon] Flag[Main/USSR Flag] Text[Well, Comrade, I think you are ready to get some real work done! Tomorrow, you will start your job of moving the plant between testing stations.]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[Good to know that gravity shifting thingamajig is being put to good use! After all, it's not like you could just, say, teleport the plant to the next room.]

AddMessage: Icon[Main/Alexandrov Scared Icon] Flag[Main/USSR Flag] Text[The plant is very fragile! If it were to be touched by human hands, it would instantly die!]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[Oh, I understand! Obviously, sending it flying through rooms full of shipping crates is a better way of doing things.]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[Comrade, I will see you tomorrow. I need to have a few choice words with Mr. Hemmingway.]

[Dialog]
Name = FirstDay
Trigger = LEVEL_START
AddMessage: Icon[Main/Alexandrov Happy Icon] Flag[Main/USSR Flag] Text[Welcome to your first day on the job, Comrade!]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[I will be evaluating your performance today, so try to be as efficient as possible.]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[It seems to me that you can escort the plant to the teleporter in only 5 gravity shifts, so aim for that goal!]

[Dialog]
Name = FirstDayComplete
Trigger = LEVEL_COMPLETE
AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Well done, Comrade. You did not perform quite as efficiently as possible, but the plant is nonetheless safe in the next room.]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[If you'd like to try again, press the 'R' button on your keyboard. The technicians will gladly send the plant back.]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[You're spending your time sending that stupid little plant back and forth between two rooms? No wonder you guys haven't gotten anything done.]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[This is not a "stupid little plant". It is the way of the future! Just you wait, one day you will wish you had invested in outer space plant growth!]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[Of course! You don't think I would underestimate just how useful a space carrot would be, do you?]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[IT'S A HELIANTHUS, NOT A CARROT!]

[Dialog]
Name = FirstDayPerfect
Trigger = LEVEL_PERFECT
AddMessage: Icon[Main/Alexandrov Happy Icon] Flag[Main/USSR Flag] Text[Wonderful, Comrade! If you continue to move the plant with such efficiency, our experiments may even be ahead of schedule!]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[Ooh, good! More time for prodding plants with a stick!]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[I will have you know that we use a robotic arm for testing, not a stick! Perhaps that is how you do things on your station, but we have advanced technology on our side!]

AddMessage: Icon[Main/Alexandrov Happy Icon] Flag[Main/USSR Flag] Text[How's that for a "snappy comeback", Mr. Hemingway? Are you ready to admit that you have been outdone?!]

AddMessage: Icon[Main/Alexandrov Happy Icon] Flag[Main/USSR Flag] Text[...]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[...Mr. Hemingway?]

[Dialog]
Name = LeaveAlone
Trigger = LEVEL_START
AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Well, Comrade, I have some important business to attend to elsewhere. I trust you will keep the plant safe in my absence. Good luck!]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[Hah, leaving the new guy with the single most important thing in your entire station? Nice move, Commander.]

[Dialog]
Name = Lockdown
Trigger = LEVEL_START
AddMessage: Icon[Main/SorryCommander Icon] Flag[Main/USSR Flag] Text[Sir, the teleport system has been locked down! It's giving me warning messages about unauthorized use of the waypoint system.]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[Pah, it's acting up again! Our security system is top-notch. Nobody could possibly be accessing it!]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Comrade, the system has transported the plant to Sector Y for lockdown. Solve that simple puzzle to disengage the lockdown, and you can continue onto the next destination.]

[Dialog]
Name = FinishTraining
Trigger = LEVEL_START
AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[These next two rooms are not quite as easy to traverse. You will have to make use of the crates in order to reach the exits!]

[Dialog]
Name = MatressAndDirChangers
Trigger = LEVEL_START
AddMessage: Icon[Main/Alexandrov Happy Icon] Flag[Main/USSR Flag] Text[We have some new implements today to aid you in getting the plant to its destination!]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[The first is the screen with an arrow on it. This device will temporarily change gravity for objects that land on it.]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Affected objects will retain this gravity until you change it again. However, you must be very careful with the plant in these!]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[As it only changes the plant's direction, the plant will retain fall distance! This could prove to be very dangerous if you do not know what you are doing.]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[For instance, if your plant falls 3 blocks downward into a direction changer and falls left another 4 blocks, the plant will have fallen 7 blocks total and will break!]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Luckily, we have also padded some walls in this room. If your plant lands on a padded wall, its impact will be nullified. There are also some padded crates in the room.]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Padded crates are movable, but have the same effect of stopping the plant from shattering on impact. They are marked with an arrow.]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[However, you should also know that padded crates can still crush your plant, so use them wisely!]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[With all this padding, your ship is starting to look even more like an insane asylum.]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[...I am not talking to you any more.]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[Heh heh, we'll see how long that lasts.]

[Dialog]
Name = OnePressTut
Trigger = LEVEL_START
AddMessage: Icon[Main/SorryCommander Icon] Flag[Main/USSR Flag] Text[Sir, one of the teleporters has malfunctioned. The plant has been sent to the waste disposal bay!]

AddMessage: Icon[Main/Alexandrov Scared Icon] Flag[Main/USSR Flag] Text[The plant could easily be destroyed in there! How could this happen?!]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[Maybe the question you should be asking is "Why did I set my password to 'Lenin' and expect that nobody would guess it?"]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[...]

AddMessage: Icon[Main/Alexandrov Sad Icon] Flag[Main/USSR Flag] Text[I suppose that explains how he is still on our communication channel.]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Regardless, you need to get the plant out of that room before it is destroyed! Your only hope is to make use of the new type of button!]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Any button with a small arrow on it will stay down permanently once it is pressed. This is very useful if you don't have enough objects to hold down all the buttons.]

AddMessage: Icon[Main/Alexandrov Scared Icon] Flag[Main/USSR Flag] Text[Use them to get out of there, Comrade!]

[Dialog]
Name = CompactorIntro
Trigger = LEVEL_START
AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Unfortunately, the only available teleporter in the waste disposal bay leads to the garbage compactor, but if you continue along through the exits, you will get out eventually!]

[Dialog]
Name = VentsIntro
Trigger = LEVEL_START
AddMessage: Icon[Main/Alexandrov Happy Icon] Flag[Main/USSR Flag] Text[You have nearly returned to the testing chambers, Comrade! Unfortunately, it would seem you are trapped in the ventilation ducts.]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Not to worry, Comrade! It seems that the ducts were in need of maintenance, and they may be brittle enough that you can break through them with some force.]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[The weight of some of the detached insulation blocks in the ducts should be enough to break cracked metal. Keep in mind that the less cracks a block has, the more weight you will need to break it!]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[If it weren't for shoddy commie workmanship, you boys would sure be in a pickle!]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[DID ANYBODY GET AROUND TO CHANGING MY PASSWORD LIKE I ASKED?]

[Dialog]
Name = ManifestIntro
Trigger = LEVEL_START
AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[Comrade, we have nearly secured our network.]

AddMessage: Icon[Main/Alexandrov Happy Icon] Flag[Main/USSR Flag] Text[Soon we will be fully isolated from Capitalist influence!]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[However, while that dog Hemmingway still has control of the system, he's now gotten the plant stuck in the receiving dock.]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[I was aiming for the lavatories, but no such luck.]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[STOP MESSING WITH THE CONTROLS! AND... SOMEONE ISOLATE HIM FROM THE COMPUTERS!]

[Dialog]
Name = Escaped
Trigger = LEVEL_START
AddMessage: Icon[Main/Alexandrov Happy Icon] Flag[Main/USSR Flag] Text[You've finally returned the plant to its proper course, Comrade! Wonderful!]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[It's a shame your waypoint computer had to crash. Otherwise, your plant would still be on a wild ride through the cafeteria.]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[Thank your lucky stars that thing doesn't have enough power to keep itself running for more than a few hours!]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[Our computer beats yours by a longshot! It is capable of awesome displays of raw power!]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[Oh, sure. I doubt that thing could even manage the "awesome display" of turning the lights up.]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[Pavel, tell the computer to turn the lights up!]

AddMessage: Icon[Main/SorryCommander Icon] Flag[Main/USSR Flag] Text[Right away, sir!]

AddMessage: Icon[Main/Alexandrov Happy Icon] Flag[Main/USSR Flag] Text[HAH!]

AddMessage: Icon[Main/Alexandrov Neutral Icon] Flag[Main/USSR Flag] Text[...]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[Pavel, where is that light?!]

AddMessage: Icon[Main/SorryCommander Icon] Flag[Main/USSR Flag] Text[Well, sir, the, uh...]

AddMessage: Icon[Main/SorryCommander Icon] Flag[Main/USSR Flag] Text[The computer crashed, sir.]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[What an awesome display of raw power, Ivan!]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[Comrade, the plant is taking another detour! Turn on those lights, whatever it takes!]

AddMessage: Icon[Main/SorryCommander Icon] Flag[Main/USSR Flag] Text[But sir!]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[JUST DO IT!]

[Dialog]
Name = Unlock
Trigger = LEVEL_START
AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[Undo that lock at once! Once you have surpassed it, you will gain access to the master light switch!]

[Dialog]
Name = LightsOn
Trigger = LEVEL_START
AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[This is it! Press the green and yellow switches at the same time to turn on the lights, then move the plant to the teleporter!]

[Dialog]
Name = Overload
Trigger = LEVEL_COMPLETE
AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[WHERE ARE THE LIGHTS?!]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[I always knew you were a dim bunch, but this just takes the cake!]

AddMessage: Icon[Main/SorryCommander Icon] Flag[Main/USSR Flag] Text[I don't know, sir! The control panel is flashing red!]

AddMessage: Icon[Main/Alexandrov Scared Icon] Flag[Main/USSR Flag] Text[...Red? Which part is flashing red?]

AddMessage: Icon[Main/SorryCommander Icon] Flag[Main/USSR Flag] Text[Something about an "iconometric frammistat".]

AddMessage: Icon[Main/Alexandrov Scared Icon] Flag[Main/USSR Flag] Text[...OH NO.]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[That doesn't even sound like something that exists. Man, you commies are weird.]

AddMessage: Icon[Main/Alexandrov Scared Icon] Flag[Main/USSR Flag] Text[Comrade, we need to shut down the power core! Our only choice is to use the plant!]

[Dialog]
Name = BreakTheWalls
Trigger = LEVEL_START
AddMessage: Icon[Main/Alexandrov Scared Icon] Flag[Main/USSR Flag] Text[Comrade, this section of the ship was not designed for the plant to travel in! You'll have to break through those walls to activate the correct switches.]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[You know, Ivan, you should be glad that I sent your plant on a little joy ride. If it weren't for me, "Comrade" here wouldn't have any training in emergency plant navigation!]

AddMessage: Icon[Main/Alexandrov Scared Icon] Flag[Main/USSR Flag] Text[Ignore him, Comrade, just do it! We are all in great danger!]

[Dialog]
Name = ThereGoLights
Trigger = LEVEL_START
AddMessage: Icon[Main/SorryCommander Icon] Flag[Main/USSR Flag] Text[Sir, the lights have finally turned on! They're, uh... A little bright, though.]

AddMessage: Icon[Main/Alexandrov Scared Icon] Flag[Main/USSR Flag] Text[That is a bad sign! Hurry up, Comrade!]

[Dialog]
Name = Disrepair
Trigger = LEVEL_START
AddMessage: Icon[Main/Alexandrov Scared Icon] Flag[Main/USSR Flag] Text[Comrade, the structural integrity of this sector is questionable at best! Please proceed with caution!]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[You know, Ivan, I'd make a crack about the condition of that room...]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[But it's already full of cracks!]

AddMessage: Icon[Main/Alexandrov Angry Icon] Flag[Main/USSR Flag] Text[...]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[Thank you, thank you. I'll be here all week.]

[Dialog]
Name = Shutdown
Trigger = LEVEL_START
AddMessage: Icon[Main/Alexandrov Scared Icon] Flag[Main/USSR Flag] Text[Comrade, you've made it to the generator room! To trigger the emergency shutdown, press down the green and yellow switches. Please evacuate the plant, as there will be a massive release of energy and steam!]

[Dialog]
Name = Loss
Trigger = LEVEL_FAIL
AddMessage: Icon[Main/Alexandrov Scared Icon] Flag[Main/USSR Flag] Text[GAH! The plant has been destroyed! This is the end of Russia's space race!]

AddMessage: Icon[Main/Hemmingway Icon] Flag[Main/US Flag] Text[PFFHAHAHA! Did you see that, guys!? The way their plant went SMASH all over the tiles like that? Looks like that's the end for your station, Ivan! Give my regards to Earth when you get back!]

AddMessage: Icon[Main/Alexandrov Sad Icon] Flag[Main/USSR Flag] Text[This is a sad day for the USSR, Comrade... Turn off your console... We're going home.]

[Dialog]
Name = Ending
Trigger = ENDING_DIALOG

AddMessage: Icon[Main/Hemmingway End Icon] Flag[Main/US Flag] Text[...I hate you, Alexandrov.]