[Level]
Name = A Space Oddity
PreviewPath = Modules/Main/Previews/ASpaceOddity.png
MusicThemePath = RS#TRACK6
TurnsPar = 7

Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 84; Rotate 0; Link () -> ()
Add: [Door] Main/Yellow Door @ 312, 120; Rotate 0; Link () -> (6)
Add: [Door] Main/Green Door @ 312, 96; Rotate 0; Link () -> (5)
Add: [Door] Main/Green Door @ 336, 120; Rotate 0; Link () -> (5)
Add: [Door] Main/Yellow Door @ 336, 96; Rotate 0; Link () -> (6)
Add: [Exit] Main/Level Exit @ 384, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 408, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 264, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 216, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 240, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 96, 204; Rotate 0; Link (1) -> ()
Add: [BreakablePO] Main/Cushion Block @ 72, 108; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Red Button A @ 96, 204; Rotate 0; Link (2) -> ()
Add: [BreakablePO] Main/Block B @ 408, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 480, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 480, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 228; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 456, 204; Rotate 0; Link () -> (2)
Add: [Door] Main/Red Door @ 552, 204; Rotate 0; Link () -> (2)
Add: [DirChanger] Main/Dir. Changer Right @ 432, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 576, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 492, 252; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 516, 252; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 432, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 432, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 576, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 240, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 492, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 516, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 540, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 468, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 468, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 540, 372; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 540, 348; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 468, 348; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 492, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 516, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 492, 348; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 516, 348; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 492, 384; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 516, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 504, 420; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Yellow Button D @ 540, 396; Rotate 0; Link (6) -> ()
Add: [ButtonPO] Main/Green Button B @ 492, 396; Rotate 0; Link (5) -> ()
Add: [BreakablePO] Main/Block A @ 96, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 84; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Blue Button One-Press A @ 288, 132; Rotate 0; Link (7) -> ()
Add: [Door] Main/Blue Door @ 360, 108; Rotate 0; Link () -> (7)
Add: [DirChanger] Main/Dir. Changer Down @ 576, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 552, 228; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 444, 396; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 564, 396; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 456, 300; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 552, 300; Rotate 0; Link () -> ()
DialogEvent: Main/Loss
DialogEvent: Main/LightsOn
DialogEvent: Main/Overload