[Level]
Name = Communist Manifest-O
MusicThemePath = RS#TRACK1
PreviewPath = Modules/Main/Previews/CommunistManifest-o.png
TurnsPar = 36
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 192, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 192, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 216; Rotate 0; Link () -> ()
Add: [Door] Main/Green Door @ 192, 120; Rotate 0; Link () -> (1)
Add: [ButtonPO] Main/Green Button C @ 72, 192; Rotate 0; Link (1) -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 96, 192; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 120, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 96; Rotate 0; Link () -> (7)
Add: [BreakablePO] Main/Block A @ 408, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 96; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Blue Button B @ 240, 72; Rotate 0; Link (3) -> ()
Add: [ButtonPO] Main/Yellow Button C @ 240, 72; Rotate 0; Link (2) -> ()
Add: [BreakablePO] Main/Box @ 72, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 72, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 240, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 120, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 96, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 72, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 264, 192; Rotate 0; Link () -> ()
Add: [Door] Main/Blue Door @ 384, 72; Rotate 0; Link () -> (3)
Add: [BreakablePO] Main/Block B @ 480, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 96; Rotate 0; Link () -> ()
Add: [Door] Main/Yellow Door @ 456, 72; Rotate 0; Link () -> (2)
Add: [Door] Main/Yellow Door @ 408, 72; Rotate 0; Link () -> (2)
Add: [Door] Main/Blue Door @ 432, 72; Rotate 0; Link () -> (3)
Add: [Door] Main/Yellow Door @ 360, 72; Rotate 0; Link () -> (2)
Add: [Door] Main/Blue Door @ 336, 72; Rotate 0; Link () -> (3)
Add: [Door] Main/Yellow Door @ 312, 72; Rotate 0; Link () -> (2)
Add: [DirChanger] Main/Dir. Changer Left @ 288, 72; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 240, 72; Rotate 0; Link () -> (5)
Add: [BreakablePO] Main/Block B @ 216, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 240; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Red Button A @ 240, 312; Rotate 0; Link (5) -> ()
Add: [Door] Main/Green Door @ 240, 264; Rotate 0; Link () -> (4)
Add: [ButtonPO] Main/Green Button C @ 264, 72; Rotate 0; Link (4) -> ()
Add: [BreakablePO] Main/Box @ 240, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 240, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 480, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 384; Rotate 0; Link () -> ()
Add: [Exit] Main/Level Exit @ 480, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 576, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 576, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 576, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 576, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 144; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 576, 168; Rotate 0; Link () -> (8)
Add: [Door] Main/Blue Door @ 480, 264; Rotate 0; Link () -> (6)
Add: [Door] Main/Green Door @ 480, 288; Rotate 0; Link () -> (10)
Add: [Door] Main/Yellow Door @ 480, 312; Rotate 0; Link () -> (7)
Add: [BreakablePO] Main/Cushion Block @ 480, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 432; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Blue Button B @ 576, 192; Rotate 0; Link (6) -> ()
Add: [ButtonPO] Main/Yellow Button B @ 576, 240; Rotate 0; Link (7) -> ()
Add: [Door] Main/Green Door @ 576, 264; Rotate 0; Link () -> (10)
Add: [BreakablePO] Main/Block B @ 456, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 240; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Red Button D @ 528, 168; Rotate 0; Link (8) -> ()
Add: [Door] Main/Green Door @ 312, 168; Rotate 0; Link () -> (9)
Add: [DirChanger] Main/Dir. Changer Right @ 504, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 504, 72; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 264, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 240, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 240, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 192; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Green Button D @ 456, 216; Rotate 0; Link (9) -> ()
Add: [ButtonPO] Main/Green Button B @ 576, 216; Rotate 0; Link (10) -> ()
Add: [BreakablePO] Main/Block A @ 312, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 288, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 240, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 528, 144; Rotate 0; Link () -> ()
DialogEvent: Main/ManifestIntro
DialogEvent: Main/Loss
