[Level]
Name = Mission Briefing
MusicThemePath = RS#TRACK9
PreviewPath = Modules/Main/Previews/MissionBriefing.png
TurnsPar = 12

Add: [BreakablePO] Main/Block B @ 216, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 240, 144; Rotate 0; Link () -> ()
Add: [Exit] Main/Level Exit @ 384, 264; Rotate 0; Link () -> ()
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
Add: [Trigger] Main/Trigger @ 312, 192; Rotate 0; Link (Tut) -> ()
DialogEvent: Main/IvansIntroduction
DialogEvent: Main/IvanExplains
DialogEvent: Main/IvansOutroductionPar
DialogEvent: Main/IvansOutroduction
DialogEvent: Main/IvansRAEG