[Level]
Name = Waste Disposal
MusicThemePath = RS#TRACK4
TurnsPar = 9
PreviewPath = Modules/Main/Previews/WasteDisposal.png

Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 336, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 288; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 24, 72; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 72, 72; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 120, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 480, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 480, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 336; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 384, 72; Rotate 0; Link () -> (2)
Add: [Door] Main/Blue Door @ 432, 72; Rotate 0; Link () -> (8)
Add: [Door] Main/Green Door @ 480, 72; Rotate 0; Link () -> (7)
Add: [Door] Main/Yellow Door @ 528, 72; Rotate 0; Link () -> (9)
Add: [Exit] Main/Level Exit @ 576, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 600, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 408, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 456, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 504, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 552, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 480, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 480, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 48, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 48; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 168, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 24; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 216, 72; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 264, 72; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 312, 72; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 576, 24; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 576, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 360; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 48, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 360; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 96, 384; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 144, 384; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 192, 384; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 240, 384; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 288, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 96, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 144, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 192, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 240, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 288, 408; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 576, 384; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 576, 408; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 552, 408; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 528, 408; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Red Button B @ 504, 408; Rotate 0; Link (2) -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 504, 408; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Green Button One-Press D @ 480, 408; Rotate 0; Link (7) -> ()
Add: [BreakablePO] Main/Block B @ 480, 408; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Blue Button One-Press A @ 408, 432; Rotate 0; Link (8) -> ()
Add: [BreakablePO] Main/Block A @ 360, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 384, 360; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 336, 408; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Yellow Button One-Press C @ 576, 360; Rotate 0; Link (9) -> ()
DialogEvent: Main/OnePressTut
DialogEvent: Main/Loss