[Level]
Name = Bolshevik Blastoff
MusicThemePath = RS#TRACK9
PreviewPath = Modules/Main/Previews/BolshevikBlastoff.png
TurnsPar = 42

Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 12, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 60, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 108, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 156, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 204, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 204, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 204, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 204, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 204, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 204, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 204, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 204, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 180, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 132, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 84, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 36, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 12, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 12, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 12, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 12, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 12, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 12, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 12, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 12, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 444, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 492, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 540, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 588, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 468, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 516, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 564, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 612, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 612, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 612, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 612, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 612, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 612, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 612, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 612, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 612, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 372, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 228, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 228, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 372, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 204, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 204, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 204, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 204, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 204, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 180, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 132, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 84, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 36, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 12, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 12, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 12, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 12, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 12, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 12, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 12, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 12, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 60, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 108, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 156, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 204, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 204, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 204, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 204, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 252, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 252, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 300, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 348, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 348, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 396, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 396, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 420, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 420, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 420, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 420, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 444, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 492, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 540, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 588, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 612, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 612, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 612, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 612, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 612, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 612, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 612, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 612, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 564, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 516, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 468, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 420, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 420, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 420, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 420, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 276, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 276, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 252, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 396, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 372, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 228, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 276, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 348, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 348, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 348, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 228, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 252, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 348, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 396, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 348, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 348, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 372, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 348, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 180, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 36, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 156, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 60, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 156, 420; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 60, 420; Rotate 0; Link () -> (0)
Add: [BreakablePO] Main/Block B @ 84, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 132, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 108, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 156, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 60, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 132, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 84, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 180, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 36, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 36, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 84, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 132, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 156, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 60, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 108, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 36, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 420, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 204, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 228, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 252, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 276, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 300, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 324, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 348, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 372, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 396, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 84, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 60, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 108, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 156, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 60, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 36, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 156, 324; Rotate 0; Link () -> ()
Add: [Door] Main/Yellow Door @ 156, 252; Rotate 0; Link () -> (1)
Add: [BreakablePO] Main/Block B @ 156, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 108, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 60, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 84, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 132, 228; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 132, 252; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 108, 252; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 84, 252; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 60, 252; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 588, 252; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 564, 252; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 540, 252; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 516, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 564, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 516, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 516, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 564, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 540, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 588, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 588, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 540, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 324, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 300, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 324, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 300, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 300, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 300, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 180, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 108, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 36, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 60, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 36, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 132, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 84, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 180, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 156, 60; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 108, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 108, 132; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Red Button C @ 108, 156; Rotate 0; Link (0) -> ()
Add: [Door] Main/Red Door @ 132, 372; Rotate 0; Link () -> (0)
Add: [BreakablePO] Main/Cushion Block @ 180, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 156, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 12, 180; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Yellow Button B @ 228, 60; Rotate 0; Link (1) -> ()
Add: [BreakablePO] Main/Box @ 252, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 180, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 180, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 180, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 156, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 156, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 156, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 84, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 132, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 36, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 36, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 60, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 36, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 300, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 444, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 444, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 492, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 492, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 444, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 444, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 492, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 492, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 444, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 444, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 444, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 516, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 516, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 444, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 516, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 516, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 564, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 564, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 564, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 564, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 588, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 588, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 588, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 588, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 540, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 564, 300; Rotate 0; Link () -> ()
Add: [Exit] Main/Level Exit @ 588, 156; Rotate 0; Link () -> (1)
Add: [Door] Main/Yellow Door @ 588, 156; Rotate 0; Link () -> (1)
Add: [Door] Main/Yellow Door @ 540, 132; Rotate 0; Link () -> (1)
Add: [Door] Main/Yellow Door @ 540, 180; Rotate 0; Link () -> (1)
Add: [Door] Main/Yellow Door @ 468, 132; Rotate 0; Link () -> (1)
Add: [Door] Main/Yellow Door @ 468, 180; Rotate 0; Link () -> (1)
Add: [BreakablePO] Main/Cushion Block @ 444, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 468, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 540, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 444, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 612, 156; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Green Button A @ 564, 180; Rotate 0; Link (2) -> ()
Add: [Door] Main/Green Door @ 372, 156; Rotate 0; Link () -> (2)
Add: [Door] Main/Green Door @ 396, 156; Rotate 0; Link () -> (2)
Add: [BreakablePO] Main/Break 3 @ 348, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 276, 60; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 396, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 372, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 396, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 468, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 516, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 492, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 516, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 516, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 564, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 564, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 444, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 444, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 492, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 588, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 588, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 492, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 564, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 588, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 540, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 588, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 444, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 228, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 276, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 324, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 372, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 252, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 300, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 348, 444; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 396, 444; Rotate 0; Link () -> ()
DialogEvent: Main/Loss
DialogEvent: Main/ThereGoLights