[Level]
Name = Lockdown In Sector Y...
MusicThemePath = RS#TRACK3
PreviewPath = Modules/Main/Previews/LockdownInSectorY.png
TurnsPar = 9

Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 36, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 36, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 36, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 36, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 36, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 84, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 132, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 180, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 228, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 372, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 468, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 516, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 564, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 612, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 612, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 612, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 612, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 612, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 564, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 516, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 468, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 372, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 228, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 180, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 132, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 84, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 36, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 60, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 36, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 36, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 156, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 204, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 252, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 300, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 348, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 396, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 444, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 492, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 540, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 588, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 612, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 612, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 612, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 612, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 588, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 540, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 492, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 444, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 396, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 348, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 300, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 252, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 204, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 156, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 108, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 84, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 84, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 84, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 84, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 84, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 60, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 132, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 132, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 132, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 132, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 132, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 132, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 564, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 564, 204; Rotate 0; Link () -> ()
Add: [Door] Main/Yellow Door @ 108, 228; Rotate 0; Link () -> (5)
Add: [ButtonPO] Main/Yellow Button C @ 588, 156; Rotate 0; Link (5) -> (10)
Add: [BreakablePO] Main/Block A @ 588, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 108, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 516, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 516, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 516, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 564, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 252, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 228, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 276, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 300, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 300, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 300, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 300, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 252, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 228, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 228, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 156, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 252, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 276, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 300, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 300, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 300, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 252, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 228, 156; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Green Button D @ 300, 156; Rotate 0; Link (7) -> ()
Add: [BreakablePO] Main/Block A @ 156, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 204, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 156, 204; Rotate 0; Link () -> ()
Add: [Door] Main/Yellow Door @ 180, 276; Rotate 0; Link () -> (5)
Add: [Door] Main/Yellow Door @ 180, 228; Rotate 0; Link () -> (5)
Add: [Door] Main/Yellow Door @ 204, 276; Rotate 0; Link () -> (5)
Add: [Door] Main/Yellow Door @ 156, 276; Rotate 0; Link () -> (5)
Add: [Door] Main/Yellow Door @ 156, 228; Rotate 0; Link () -> (5)
Add: [Door] Main/Yellow Door @ 204, 228; Rotate 0; Link (11) -> (5)
Add: [BreakablePO] Main/Block B @ 204, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 228, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 180, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 180, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 108, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 156, 156; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 108, 300; Rotate 0; Link () -> (14)
Add: [Exit] Main/Level Exit @ 108, 300; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Red Button A @ 60, 324; Rotate 0; Link (14) -> ()
Add: [BreakablePO] Main/Plant @ 60, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 540, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 516, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 564, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 540, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 588, 228; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Blue Button A @ 540, 228; Rotate 0; Link (15) -> ()
Add: [BreakablePO] Main/Cushion Block @ 60, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 12, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 12, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 12, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 12, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 12, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 12, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 12, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 12, 300; Rotate 0; Link () -> ()
Add: [Door] Main/Green Door @ 252, 276; Rotate 0; Link () -> (7)
Add: [BreakablePO] Main/Block B @ 276, 300; Rotate 0; Link () -> ()
Add: [Door] Main/Blue Door @ 156, 252; Rotate 0; Link () -> (15)
Add: [Door] Main/Blue Door @ 180, 252; Rotate 0; Link () -> (15)
Add: [Door] Main/Blue Door @ 204, 252; Rotate 0; Link () -> (15)
Add: [BreakablePO] Main/Block A @ 12, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 36, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 204, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 348, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 372, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 372, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 396, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 396, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 396, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 444, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 468, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 492, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 468, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 492, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 492, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 468, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 444, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 396, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 372, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 348, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 348, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 372, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 372, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 348, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 348, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 396, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 444, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 468, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 468, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 444, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 444, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 468, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 468, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 444, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 348, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 372, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 420, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 444, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 396, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 396, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 372, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 348, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 492, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 492, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 492, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 492, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 516, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 516, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 516, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 540, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 540, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 540, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 564, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 588, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 588, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 564, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 564, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 588, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 228, 300; Rotate 0; Link () -> ()
DialogEvent: Main/Lockdown
DialogEvent: Main/Loss
