[Level]
Name = Storage Chambers
MusicThemePath = RS#TRACK9
PreviewPath = Modules/Main/Previews/StorageChambers.png
TurnsPar = 33

Add: [BreakablePO] Main/Block A @ 312, 228; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 312, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 348; Rotate 0; Link () -> ()
Add: [Door] Main/Blue Door @ 312, 180; Rotate 0; Link () -> (1)
Add: [BreakablePO] Main/Block A @ 336, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 108; Rotate 0; Link () -> ()
Add: [Door] Main/Yellow Door @ 192, 252; Rotate 0; Link () -> (W)
Add: [ButtonPO] Main/Yellow Button B @ 192, 276; Rotate 0; Link (W) -> ()
Add: [BreakablePO] Main/Block A @ 384, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 252; Rotate 0; Link () -> ()
Add: [Door] Main/Blue Door @ 336, 228; Rotate 0; Link () -> (1)
Add: [BreakablePO] Main/Block A @ 192, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 312, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 360, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 252; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Blue Button B @ 192, 228; Rotate 0; Link (1) -> ()
Add: [Door] Main/Red Door @ 192, 204; Rotate 0; Link () -> (3)
Add: [BreakablePO] Main/Cushion Block @ 456, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 360, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 384, 180; Rotate 0; Link () -> ()
Add: [Door] Main/Green Door @ 360, 156; Rotate 0; Link () -> (2)
Add: [Door] Main/Green Door @ 384, 156; Rotate 0; Link () -> (2)
Add: [Door] Main/Green Door @ 408, 180; Rotate 0; Link () -> (2)
Add: [Door] Main/Green Door @ 408, 156; Rotate 0; Link () -> (2)
Add: [BreakablePO] Main/Block A @ 408, 300; Rotate 0; Link () -> ()
Add: [Door] Main/Blue Door @ 384, 276; Rotate 0; Link () -> (1)
Add: [BreakablePO] Main/Cushion Block @ 432, 276; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Green Button D @ 432, 276; Rotate 0; Link (2) -> ()
Add: [BreakablePO] Main/Cushion Block @ 264, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 156; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Red Button C @ 264, 300; Rotate 0; Link (3) -> ()
Add: [Exit] Main/Level Exit @ 192, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 300; Rotate 0; Link () -> ()
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
DialogEvent: Main/MatressAndDirChangers
DialogEvent: Main/Loss
