[Level]
Name = Button Masher
MusicThemePath = RS#TRACK9
TurnsPar = 11
PreviewPath = Modules/Main/Previews/ButtonMasher.png

Add: [BreakablePO] Main/Block A @ 204, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 204, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 204, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 204, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 204, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 252, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 300, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 348, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 396, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 372, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 228, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 228, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 228, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 252, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 252, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 252, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 252, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 300, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 348, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 396, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 300, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 204, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 204, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 204, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 204, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 204, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 252, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 228, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 252, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 228, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 252, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 252, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 276, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 324, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 372, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 420, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 420, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 372, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 324, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 276, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 228, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 420, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 372, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 300, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 348, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 396, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 420, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 396, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 420, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 396, 312; Rotate 0; Link (TargetBox) -> ()
Add: [BreakablePO] Main/Plant @ 228, 216; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 228, 192; Rotate 0; Link () -> (0)
Add: [ButtonPO] Main/Red Button C @ 324, 192; Rotate 0; Link (0) -> ()
Add: [Exit] Main/Level Exit @ 396, 144; Rotate 0; Link () -> ()
Add: [Door] Main/Blue Door @ 324, 144; Rotate 0; Link () -> (1)
Add: [ButtonPO] Main/Blue Button A @ 396, 288; Rotate 0; Link (1) -> ()
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
Add: [Trigger] Main/Trigger @ 324, 192; Rotate 0; Link (RedButton) -> (TargetBox)
Add: [Trigger] Main/Trigger @ 396, 264; Rotate 0; Link (BlueButton) -> (TargetBox)
DialogEvent: Main/ButtonTutA
DialogEvent: Main/ButtonTutB
DialogEvent: Main/ButtonTutC
DialogEvent: Main/ButtonTutComplete
DialogEvent: Main/Loss
