[Level]
Name = Twins, That Is Why
MusicThemePath = RS#TRACK5
TurnsPar = 28
PreviewPath = Modules/Main/Previews/TwinsThatIsWhy.png

Add: [BreakablePO] Main/Block A @ 24, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 420; Rotate 0; Link (0) -> ()
Add: [BreakablePO] Main/Block B @ 384, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 420; Rotate 0; Link (4) -> ()
Add: [BreakablePO] Main/Block B @ 600, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 84; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 48, 396; Rotate 0; Link () -> (1)
Add: [ButtonPO] Main/Red Button A @ 336, 420; Rotate 0; Link (1) -> ()
Add: [Exit] Main/Level Exit @ 48, 396; Rotate 0; Link () -> ()
Add: [Exit] Main/Level Exit @ 336, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 48, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 336, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 84; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Blue Button C @ 144, 60; Rotate 0; Link (2) -> ()
Add: [Door] Main/Blue Door @ 432, 84; Rotate 0; Link () -> (2)
Add: [BreakablePO] Main/Block A @ 168, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 528, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 240, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 228; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 96, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 240, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 528, 156; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Green Button One-Press B @ 576, 60; Rotate 0; Link (3) -> ()
Add: [Door] Main/Green Door @ 528, 180; Rotate 0; Link () -> (3)
Add: [Door] Main/Green Door @ 240, 180; Rotate 0; Link () -> (3)
Add: [DirChanger] Main/Dir. Changer Right @ 192, 180; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 480, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 600, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 312, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 228; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 576, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 552, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 192, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 480, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 144, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 432, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 456, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 168, 324; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 264, 276; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 216, 276; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 216, 252; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 168, 252; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Yellow Button One-Press A @ 576, 420; Rotate 0; Link (5) -> ()
Add: [BreakablePO] Main/Block B @ 336, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 228; Rotate 0; Link () -> ()
Add: [Door] Main/Yellow Door @ 336, 180; Rotate 0; Link () -> (5)
Add: [Door] Main/Yellow Door @ 48, 180; Rotate 0; Link () -> (5)
Add: [BreakablePO] Main/Block B @ 456, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 108; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Green Button A @ 336, 228; Rotate 0; Link (6) -> ()
Add: [ButtonPO] Main/Green Button A @ 48, 228; Rotate 0; Link () -> ()
Add: [Door] Main/Green Door @ 576, 300; Rotate 0; Link () -> (6)
Add: [Door] Main/Yellow Door @ 240, 276; Rotate 0; Link () -> (5)
Add: [DirChanger] Main/Dir. Changer Up @ 576, 396; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 336, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 48, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 336, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 48, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 576, 252; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 552, 276; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 504, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 480, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 600, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 24, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 312, 396; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 456, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 348; Rotate 0; Link () -> ()
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
DialogEvent: Main/Loss

// FUN FACT: Psi Ops The Mindgate Conspiracy was actually the greatest game ever made, a stunning 
// opposite to Two Worlds. THE MORE YOU KNOW!