[Level]
Name = Red vs. Blue
MusicThemePath = RS#TRACK9
TurnsPar = 10
PreviewPath = Modules/Main/Previews/RedVsBlue.png

Add: [BreakablePO] Main/Block A @ 156, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 156, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 156, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 156, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 180, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 228, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 372, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 372, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 372, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 348, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 204, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 156, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 396, 276; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Red Button A @ 396, 276; Rotate 0; Link (0) -> ()
Add: [ButtonPO] Main/Blue Button C @ 396, 228; Rotate 0; Link (1) -> ()
Add: [Door] Main/Blue Door @ 204, 300; Rotate 0; Link () -> (1)
Add: [BreakablePO] Main/Block A @ 228, 300; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 204, 228; Rotate 0; Link () -> (0)
Add: [Door] Main/Blue Door @ 276, 204; Rotate 0; Link () -> (1)
Add: [BreakablePO] Main/Block A @ 420, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 468, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 468, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 180, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 180, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 444, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 300, 276; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 372, 180; Rotate 0; Link () -> (0)
Add: [BreakablePO] Main/Block A @ 348, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 420, 156; Rotate 0; Link () -> ()
Add: [Exit] Main/Level Exit @ 396, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 420, 180; Rotate 0; Link () -> ()
Add: [Door] Main/Blue Door @ 348, 156; Rotate 0; Link () -> (1)
Add: [Door] Main/Red Door @ 180, 300; Rotate 0; Link () -> (0)
Add: [Door] Main/Blue Door @ 180, 252; Rotate 0; Link () -> (1)
Add: [Door] Main/Blue Door @ 252, 228; Rotate 0; Link () -> (1)
Add: [Door] Main/Red Door @ 228, 276; Rotate 0; Link () -> (0)
Add: [Door] Main/Blue Door @ 228, 156; Rotate 0; Link () -> (1)
Add: [Door] Main/Red Door @ 324, 228; Rotate 0; Link () -> (0)
Add: [Door] Main/Red Door @ 324, 252; Rotate 0; Link () -> (0)
Add: [Door] Main/Blue Door @ 348, 228; Rotate 0; Link () -> (1)
Add: [BreakablePO] Main/Block B @ 156, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 156, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 156, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 156, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 156, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 204, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 228, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 252, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 300, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 324, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 372, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 420, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 444, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 468, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 444, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 396, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 372, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 372, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 396, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 324, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 228, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 180, 132; Rotate 0; Link () -> ()
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 228, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 276, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 324, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 252, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 300, 108; Rotate 0; Link () -> ()
DialogEvent: Main/Loss
