[Level]
Name = Botany à la Kool-aid Man
PreviewPath = Modules/Main/Previews/BotanyALaKool-aidMan.png
MusicThemePath = RS#TRACK4
TurnsPar = 64

Add: [BreakablePO] Main/Block A @ 96, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 240; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 144, 216; Rotate 0; Link () -> (1)
Add: [BreakablePO] Main/Block A @ 120, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 120, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 432; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Red Button One-Press A @ 216, 432; Rotate 0; Link (1) -> ()
Add: [Door] Main/Blue Door @ 216, 216; Rotate 0; Link () -> (2)
Add: [DirChanger] Main/Dir. Changer Right @ 192, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 48, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 144; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Blue Button One-Press A @ 120, 72; Rotate 0; Link (2) -> ()
Add: [Door] Main/Green Door @ 96, 48; Rotate 0; Link () -> (4)
Add: [DirChanger] Main/Dir. Changer Down @ 72, 48; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 72, 120; Rotate 0; Link () -> ()
Add: [Door] Main/Green Door @ 96, 120; Rotate 0; Link () -> (4)
Add: [BreakablePO] Main/Break 3 @ 240, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 240, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 240, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 240, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 240, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 240, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 312, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 336, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 336, 96; Rotate 0; Link () -> ()
Add: [Door] Main/Blue Door @ 312, 96; Rotate 0; Link () -> (2)
Add: [BreakablePO] Main/Block A @ 336, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 120, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 144, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 168, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 360, 120; Rotate 0; Link () -> ()
Add: [Door] Main/Blue Door @ 360, 408; Rotate 0; Link () -> (2)
Add: [BreakablePO] Main/Block A @ 408, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 480, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 432, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 432, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 432, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 408, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 432, 240; Rotate 0; Link () -> ()
Add: [Door] Main/Green Door @ 288, 216; Rotate 0; Link () -> (4)
Add: [DirChanger] Main/Dir. Changer Right @ 264, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 432, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 264; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 120, 48; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Green Button One-Press D @ 384, 264; Rotate 0; Link (4) -> ()
Add: [BreakablePO] Main/Break 3 @ 384, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 360, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 336, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 312, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 288, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 288, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 312, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 336, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 384, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 384, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 360, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 288, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 312, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 312, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 336, 264; Rotate 0; Link () -> ()
Add: [Door] Main/Green Door @ 408, 216; Rotate 0; Link () -> (4)
Add: [DirChanger] Main/Dir. Changer Right @ 384, 216; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 360, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 384, 216; Rotate 0; Link () -> ()
Add: [Exit] Main/Level Exit @ 528, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 192; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 456, 216; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 480, 216; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 120, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 121, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 480, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 480, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 480, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 504, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 192; Rotate 0; Link () -> ()
Add: [Door] Main/Yellow Door @ 504, 216; Rotate 0; Link () -> (6)
Add: [ButtonPO] Main/Yellow Button A @ 504, 192; Rotate 0; Link (6) -> ()
Add: [BreakablePO] Main/Block B @ 48, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 24; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 288; Rotate 0; Link () -> ()
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
DialogEvent: Main/Loss
DialogEvent: Main/BreakTheWalls