[Level]
Name = Great Success
PreviewPath = Modules/Main/Previews/GreatSuccess.png
TurnsPar = 42
MusicThemePath = RS#TRACK8

Add: [BreakablePO] Main/Block A @ 24, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 24, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 600, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 24, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 600, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 144, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 96, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 48; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 48, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 48, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 144, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 96, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 96, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 96, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 1 @ 96, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 4 @ 96, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 4 @ 96, 96; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Red Button C @ 144, 144; Rotate 0; Link (1) -> ()
Add: [Door] Main/Red Door @ 72, 192; Rotate 0; Link () -> (1)
Add: [Exit] Main/Level Exit @ 456, 312; Rotate 0; Link () -> ()
Add: [Door] Main/Blue Door @ 432, 312; Rotate 0; Link () -> (6)
Add: [Door] Main/Blue Door @ 456, 288; Rotate 0; Link () -> (6)
Add: [Door] Main/Blue Door @ 480, 312; Rotate 0; Link () -> (6)
Add: [Door] Main/Green Door @ 408, 312; Rotate 0; Link () -> (4)
Add: [Door] Main/Green Door @ 432, 288; Rotate 0; Link () -> (4)
Add: [Door] Main/Green Door @ 456, 264; Rotate 0; Link () -> (4)
Add: [Door] Main/Green Door @ 480, 288; Rotate 0; Link () -> (4)
Add: [Door] Main/Green Door @ 504, 312; Rotate 0; Link () -> (4)
Add: [Door] Main/Green Door @ 480, 336; Rotate 0; Link () -> (4)
Add: [Door] Main/Green Door @ 432, 336; Rotate 0; Link () -> (4)
Add: [Door] Main/Yellow Door @ 432, 360; Rotate 0; Link () -> (3)
Add: [Door] Main/Yellow Door @ 408, 336; Rotate 0; Link () -> (3)
Add: [Door] Main/Yellow Door @ 384, 312; Rotate 0; Link () -> (3)
Add: [Door] Main/Yellow Door @ 408, 288; Rotate 0; Link () -> (3)
Add: [Door] Main/Yellow Door @ 432, 264; Rotate 0; Link () -> (3)
Add: [Door] Main/Yellow Door @ 456, 240; Rotate 0; Link () -> (3)
Add: [Door] Main/Yellow Door @ 480, 264; Rotate 0; Link () -> (3)
Add: [Door] Main/Yellow Door @ 504, 288; Rotate 0; Link () -> (3)
Add: [Door] Main/Yellow Door @ 528, 312; Rotate 0; Link () -> (3)
Add: [Door] Main/Yellow Door @ 504, 336; Rotate 0; Link () -> (3)
Add: [Door] Main/Yellow Door @ 480, 360; Rotate 0; Link () -> (3)
Add: [BreakablePO] Main/Block A @ 456, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 4 @ 72, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 4 @ 120, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 4 @ 144, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 576, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 216; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 360, 216; Rotate 0; Link () -> (1)
Add: [Door] Main/Red Door @ 360, 408; Rotate 0; Link () -> (1)
Add: [Door] Main/Red Door @ 552, 408; Rotate 0; Link () -> (1)
Add: [Door] Main/Red Door @ 552, 216; Rotate 0; Link () -> (1)
Add: [BreakablePO] Main/Block A @ 192, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 384, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 96; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Yellow Button B @ 96, 144; Rotate 0; Link (2) -> ()
Add: [Door] Main/Yellow Door @ 360, 96; Rotate 0; Link () -> (2)
Add: [Door] Main/Yellow Door @ 360, 72; Rotate 0; Link () -> (2)
Add: [BreakablePO] Main/Box @ 384, 72; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 96, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 216; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 96, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 96, 216; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Yellow Button One-Press C @ 48, 168; Rotate 0; Link (3) -> ()
Add: [Door] Main/Yellow Door @ 48, 240; Rotate 0; Link () -> (3)
Add: [DirChanger] Main/Dir. Changer Down @ 48, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 48, 264; Rotate 0; Link () -> ()
Add: [Door] Main/Yellow Door @ 48, 288; Rotate 0; Link () -> (3)
Add: [DirChanger] Main/Dir. Changer Down @ 48, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 240, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 240; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Green Button One-Press A @ 96, 312; Rotate 0; Link (4) -> ()
Add: [BreakablePO] Main/Block A @ 312, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 312, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 192; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 216, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 2 @ 144, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 3 @ 168, 168; Rotate 0; Link () -> ()
Add: [Door] Main/Green Door @ 144, 216; Rotate 0; Link () -> (5)
Add: [ButtonPO] Main/Green Button B @ 144, 144; Rotate 0; Link (5) -> ()
Add: [BreakablePO] Main/Box @ 144, 144; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 48, 408; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 96, 408; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 144, 408; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 96, 336; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 144, 336; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 120, 336; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 120, 408; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 168, 336; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 168, 384; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 72, 384; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 72, 360; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 192, 360; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 192, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 120, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 528, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 576, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 576, 168; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 432, 72; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 216, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 240, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 264, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 336, 264; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 336, 336; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 312, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 312, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 288, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 360, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 360, 384; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Blue Button One-Press D @ 456, 408; Rotate 0; Link (6) -> ()
Add: [BreakablePO] Main/Cushion Block @ 408, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 528, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 528, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 552, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 600, 264; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 600, 312; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 600, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 552, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 528, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 480, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 432, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 384, 408; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 384, 216; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 360, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 360, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 504, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 528, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 528, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 528, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 384, 384; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 408, 432; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 384, 240; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 384, 192; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 336, 168; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 384, 144; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 456, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Break 4 @ 456, 336; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 360, 288; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 504, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Cushion Block @ 480, 96; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 96; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 456, 120; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 456, 144; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 480, 144; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 480, 120; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Mattress @ 576, 360; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 504, 264; Rotate 0; Link () -> ()
Add: [Door] Main/Blue Door @ 552, 336; Rotate 0; Link () -> (6)
Add: [Door] Main/Blue Door @ 576, 336; Rotate 0; Link () -> (6)
Add: [BreakablePO] Main/Block A @ 528, 360; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 336; Rotate 0; Link () -> ()
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
DialogEvent: Main/Loss
DialogEvent: Main/Escaped