[Level]
Name = The Soviet Lock
MusicThemePath = RS#TRACK8
PreviewPath = Modules/Main/Previews/TheSovietLock.png
TurnsPar = 25

Add: [BreakablePO] Main/Block A @ 216, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 504, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 180; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 336, 84; Rotate 0; Link () -> (1)
Add: [Door] Main/Blue Door @ 504, 204; Rotate 0; Link () -> (2)
Add: [Door] Main/Green Door @ 384, 372; Rotate 0; Link () -> (3)
Add: [DirChanger] Main/Dir. Changer Down @ 336, 60; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 528, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 384, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 192, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 336, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 528, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 384, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 120, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 72, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 96, 204; Rotate 0; Link () -> ()
Add: [Door] Main/Yellow Door @ 96, 252; Rotate 0; Link () -> (4)
Add: [DirChanger] Main/Dir. Changer Down @ 96, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 96, 228; Rotate 0; Link () -> ()
Add: [Exit] Main/Level Exit @ 96, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 552, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 420; Rotate 0; Link () -> ()
Add: [ButtonPO] Main/Red Button B @ 192, 204; Rotate 0; Link (1) -> ()
Add: [ButtonPO] Main/Blue Button C @ 384, 60; Rotate 0; Link (2) -> ()
Add: [ButtonPO] Main/Green Button D @ 552, 252; Rotate 0; Link (3) -> ()
Add: [ButtonPO] Main/Yellow Button A @ 336, 420; Rotate 0; Link (4) -> ()
Add: [Door] Main/Red Door @ 384, 84; Rotate 0; Link () -> (1)
Add: [Door] Main/Blue Door @ 504, 252; Rotate 0; Link () -> (2)
Add: [Door] Main/Green Door @ 336, 372; Rotate 0; Link () -> (3)
Add: [BreakablePO] Main/Block A @ 384, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 432, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 276; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Left @ 192, 204; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Up @ 384, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 276; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Right @ 528, 252; Rotate 0; Link () -> ()
Add: [DirChanger] Main/Dir. Changer Down @ 336, 396; Rotate 0; Link () -> ()
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 120, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 72, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 36; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 60; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 552, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 528, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 504, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 480, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 420; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 396; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 216, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 180; Rotate 0; Link () -> ()
DialogEvent: Main/Loss
DialogEvent: Main/Unlock