[Level]
Name = Mir Image
MusicThemePath = RS#TRACK8
PreviewPath = Modules/Main/Previews/MirImage.png
TurnsPar = 13

Add: [BreakablePO] Main/Block A @ 168, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 168, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 456, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 312, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 288, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 264, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 216, 180; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 192, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 408, 324; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 384, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 336, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block A @ 360, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 168, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 192, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 264, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 312, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 288, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 84; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 108; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 132; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 408, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 156; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 204; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 252; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 456, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 384, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 336, 372; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 360, 300; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 240, 276; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Block B @ 432, 228; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Box @ 336, 348; Rotate 0; Link () -> ()
Add: [BreakablePO] Main/Plant @ 192, 348; Rotate 0; Link () -> ()
Add: [Door] Main/Red Door @ 240, 108; Rotate 0; Link () -> (0)
Add: [ButtonPO] Main/Red Button D @ 432, 228; Rotate 0; Link (0) -> ()
Add: [Exit] Main/Level Exit @ 264, 108; Rotate 0; Link () -> ()
Add: [Entity] Main/World 1 Background @ 0, 0; Rotate 0; Link () -> ()
DialogEvent: Main/Loss