[BreakablePO]
Name = Block A
SpriteName = Main/Block Sprite A
BoundingXOffset = 3
BoundingYOffset = 3
BoundingWidth = 24
BoundingHeight = 24
Pinned = 1
XPlacementOffset = -3
YPlacementOffset = -3

[BreakablePO]
Name = Break 1
SpriteName = Main/Rusty Block Sprite A
BreakSpriteName = Main/Rusty Block Break Sprite
BreakSoundName = Main/Block Break Sound
BoundingXOffset = 8
BoundingYOffset = 8
BoundingWidth = 24
BoundingHeight = 24
Pinned = 1
XPlacementOffset = -8
YPlacementOffset = -8
BreakWeight = 15
BreakBoundingWidth = 0
BreakBoundingHeight = 0

[BreakablePO]
Name = Break 2
SpriteName = Main/Rusty Block Sprite B
BreakSpriteName = Main/Rusty Block Break Sprite
BreakSoundName = Main/Block Break Sound
BoundingXOffset = 8
BoundingYOffset = 8
BoundingWidth = 24
BoundingHeight = 24
Pinned = 1
XPlacementOffset = -8
YPlacementOffset = -8
BreakWeight = 10
BreakBoundingWidth = 0
BreakBoundingHeight = 0

[BreakablePO]
Name = Break 3
SpriteName = Main/Rusty Block Sprite C
BreakSpriteName = Main/Rusty Block Break Sprite
BreakSoundName = Main/Block Break Sound
BoundingXOffset = 8
BoundingYOffset = 8
BoundingWidth = 24
BoundingHeight = 24
Pinned = 1
XPlacementOffset = -8
YPlacementOffset = -8
BreakWeight = 5
BreakBoundingWidth = 0
BreakBoundingHeight = 0

[BreakablePO]
Name = Break 4
SpriteName = Main/Rusty Block Sprite D
BreakSpriteName = Main/Rusty Block Break Sprite
BreakSoundName = Main/Block Break Sound
BoundingXOffset = 8
BoundingYOffset = 8
BoundingWidth = 24
BoundingHeight = 24
Pinned = 1
XPlacementOffset = -8
YPlacementOffset = -8
BreakWeight = 4
BreakBoundingWidth = 0
BreakBoundingHeight = 0

[BreakablePO]
Name = Block B
SpriteName = Main/Block Sprite B
BoundingXOffset = 3
BoundingYOffset = 3
BoundingWidth = 24
BoundingHeight = 24
Pinned = 1
XPlacementOffset = -3
YPlacementOffset = -3

[BreakablePO]
Name = Cushion Block
SpriteName = Main/Cushion Block Sprite
BoundingXOffset = 3
BoundingYOffset = 3
BoundingWidth = 24
BoundingHeight = 24
Pinned = 1
XPlacementOffset = -3
YPlacementOffset = -3
Cushioning = 999999

[BreakablePO]
Name = Mattress
SpriteName = Main/Mattress Block Sprite
BoundingXOffset = 3
BoundingYOffset = 3
BoundingWidth = 24
BoundingHeight = 24
Weight = 5
XPlacementOffset = -3
YPlacementOffset = -3
Cushioning = 999999

[BreakablePO]
Name = Box
SpriteName = Main/Box Sprite
Weight = 5
BoundingXOffset = 3
BoundingYOffset = 3
BoundingWidth = 24
BoundingHeight = 24
XPlacementOffset = -3
YPlacementOffset = -3

[BreakablePO]
Name = Plant
SpriteName = Main/Plant Sprite
BreakSpriteName = Main/Plant Break Sprite
BreakSoundName = Main/Plant Break Sound
BreakWeight = 2
Weight = 4
BreakFall = 120
BoundingXOffset = 6
BoundingYOffset = 2
BoundingWidth = 12
BoundingHeight = 22
BreakBoundingXOffset = 8
BreakBoundingYOffset = 16
BreakBoundingWidth = 8
BreakBoundingHeight = 8
RotateToVelocity = 1
MissionCritical = 1

[Exit]
Name = Level Exit
DrawDepth = 100
SpriteName = Main/Teleporter Sprite
ActiveSpriteName = Main/Active Teleporter Sprite
TeleportSound = Main/Teleport Sound
BoundingXOffset = 6
BoundingYOffset = 6
BoundingWidth = 12
BoundingHeight = 12
TeleportFrame = 7
Pinned = 1
XPlacementOffset = 3
YPlacementOffset = -3

[Trigger]
Name = Trigger
SpriteName = Main/Trigger Icon
BoundingXOffset = 4
BoundingYOffset = 4
BoundingWidth = 16
BoundingHeight = 16
XPlacementOffset = 3
YPlacementOffset = -3
Pinned = 1
StillOnly = 1

[ButtonPO]
Name = Red Button A
SpriteName = Main/Button Red Up A
PressedSpriteName = Main/Button Red Down A
PressedSoundPath = Main/Button Press Sound
BoundingXOffset = 3
BoundingWidth = 20
BoundingHeight = 7
Pinned = 1
XPlacementOffset = -1
YPlacementOffset = -5

[ButtonPO]
Name = Red Button B
SpriteName = Main/Button Red Up B
PressedSpriteName = Main/Button Red Down B
PressedSoundPath = Main/Button Press Sound
BoundingYOffset = 3
BoundingWidth = 7
BoundingHeight = 20
Pinned = 1
XPlacementOffset = -2
YPlacementOffset = -1

[ButtonPO]
Name = Red Button C
SpriteName = Main/Button Red Up C
PressedSpriteName = Main/Button Red Down C
PressedSoundPath = Main/Button Press Sound
BoundingXOffset = 3
BoundingWidth = 20
BoundingHeight = 7
Pinned = 1
XPlacementOffset = -1
YPlacementOffset = -2

[ButtonPO]
Name = Red Button D
SpriteName = Main/Button Red Up D
PressedSpriteName = Main/Button Red Down D
PressedSoundPath = Main/Button Press Sound
BoundingYOffset = 3
BoundingWidth = 7
BoundingHeight = 20
Pinned = 1
XPlacementOffset = -6
YPlacementOffset = -1

[ButtonPO]
Name = Blue Button A
SpriteName = Main/Button Blue Up A
PressedSpriteName = Main/Button Blue Down A
PressedSoundPath = Main/Button Press Sound
BoundingXOffset = 3
BoundingWidth = 20
BoundingHeight = 7
Pinned = 1
XPlacementOffset = -1
YPlacementOffset = -5

[ButtonPO]
Name = Blue Button B
SpriteName = Main/Button Blue Up B
PressedSpriteName = Main/Button Blue Down B
PressedSoundPath = Main/Button Press Sound
BoundingYOffset = 3
BoundingWidth = 7
BoundingHeight = 20
Pinned = 1
XPlacementOffset = -2
YPlacementOffset = -1

[ButtonPO]
Name = Blue Button C
SpriteName = Main/Button Blue Up C
PressedSpriteName = Main/Button Blue Down C
PressedSoundPath = Main/Button Press Sound
BoundingXOffset = 3
BoundingWidth = 20
BoundingHeight = 7
Pinned = 1
XPlacementOffset = -1
YPlacementOffset = -2

[ButtonPO]
Name = Blue Button D
SpriteName = Main/Button Blue Up D
PressedSpriteName = Main/Button Blue Down D
PressedSoundPath = Main/Button Press Sound
BoundingYOffset = 3
BoundingWidth = 7
BoundingHeight = 20
Pinned = 1
XPlacementOffset = -6
YPlacementOffset = -1

[ButtonPO]
Name = Green Button A
SpriteName = Main/Button Green Up A
PressedSpriteName = Main/Button Green Down A
PressedSoundPath = Main/Button Press Sound
BoundingXOffset = 3
BoundingWidth = 20
BoundingHeight = 7
Pinned = 1
XPlacementOffset = -1
YPlacementOffset = -5

[ButtonPO]
Name = Green Button B
SpriteName = Main/Button Green Up B
PressedSpriteName = Main/Button Green Down B
PressedSoundPath = Main/Button Press Sound
BoundingYOffset = 3
BoundingWidth = 7
BoundingHeight = 20
Pinned = 1
XPlacementOffset = -2
YPlacementOffset = -1

[ButtonPO]
Name = Green Button C
SpriteName = Main/Button Green Up C
PressedSpriteName = Main/Button Green Down C
PressedSoundPath = Main/Button Press Sound
BoundingXOffset = 3
BoundingWidth = 20
BoundingHeight = 7
Pinned = 1
XPlacementOffset = -1
YPlacementOffset = -2

[ButtonPO]
Name = Green Button D
SpriteName = Main/Button Green Up D
PressedSpriteName = Main/Button Green Down D
PressedSoundPath = Main/Button Press Sound
BoundingYOffset = 3
BoundingWidth = 7
BoundingHeight = 20
Pinned = 1
XPlacementOffset = -6
YPlacementOffset = -1

[ButtonPO]
Name = Yellow Button A
SpriteName = Main/Button Yellow Up A
PressedSpriteName = Main/Button Yellow Down A
PressedSoundPath = Main/Button Press Sound
BoundingXOffset = 3
BoundingWidth = 20
BoundingHeight = 7
Pinned = 1
XPlacementOffset = -1
YPlacementOffset = -5

[ButtonPO]
Name = Yellow Button B
SpriteName = Main/Button Yellow Up B
PressedSpriteName = Main/Button Yellow Down B
PressedSoundPath = Main/Button Press Sound
BoundingYOffset = 3
BoundingWidth = 7
BoundingHeight = 20
Pinned = 1
XPlacementOffset = -2
YPlacementOffset = -1

[ButtonPO]
Name = Yellow Button C
SpriteName = Main/Button Yellow Up C
PressedSpriteName = Main/Button Yellow Down C
PressedSoundPath = Main/Button Press Sound
BoundingXOffset = 3
BoundingWidth = 20
BoundingHeight = 7
Pinned = 1
XPlacementOffset = -1
YPlacementOffset = -2

[ButtonPO]
Name = Yellow Button D
SpriteName = Main/Button Yellow Up D
PressedSpriteName = Main/Button Yellow Down D
PressedSoundPath = Main/Button Press Sound
BoundingYOffset = 3
BoundingWidth = 7
BoundingHeight = 20
Pinned = 1
XPlacementOffset = -6
YPlacementOffset = -1

[ButtonPO]
Name = Red Button One-Press A
SpriteName = Main/Button Red Up A Onepress
PressedSpriteName = Main/Button Red Down A
PressedSoundPath = Main/Button Press Sound
BoundingXOffset = 3
BoundingWidth = 20
BoundingHeight = 7
Pinned = 1
XPlacementOffset = -1
YPlacementOffset = -5
OnePress = 1

[ButtonPO]
Name = Red Button One-Press B
SpriteName = Main/Button Red Up B Onepress
PressedSpriteName = Main/Button Red Down B
PressedSoundPath = Main/Button Press Sound
BoundingYOffset = 3
BoundingWidth = 7
BoundingHeight = 20
Pinned = 1
XPlacementOffset = -2
YPlacementOffset = -1
OnePress = 1

[ButtonPO]
Name = Red Button One-Press C
SpriteName = Main/Button Red Up C Onepress
PressedSpriteName = Main/Button Red Down C
PressedSoundPath = Main/Button Press Sound
BoundingXOffset = 3
BoundingWidth = 20
BoundingHeight = 7
Pinned = 1
XPlacementOffset = -1
YPlacementOffset = -2
OnePress = 1

[ButtonPO]
Name = Red Button One-Press D
SpriteName = Main/Button Red Up D Onepress
PressedSpriteName = Main/Button Red Down D
PressedSoundPath = Main/Button Press Sound
BoundingYOffset = 3
BoundingWidth = 7
BoundingHeight = 20
Pinned = 1
XPlacementOffset = -6
YPlacementOffset = -1
OnePress = 1

[ButtonPO]
Name = Blue Button One-Press A
SpriteName = Main/Button Blue Up A Onepress
PressedSpriteName = Main/Button Blue Down A
PressedSoundPath = Main/Button Press Sound
BoundingXOffset = 3
BoundingWidth = 20
BoundingHeight = 7
Pinned = 1
XPlacementOffset = -1
YPlacementOffset = -5
OnePress = 1

[ButtonPO]
Name = Blue Button One-Press B
SpriteName = Main/Button Blue Up B Onepress
PressedSpriteName = Main/Button Blue Down B
PressedSoundPath = Main/Button Press Sound
BoundingYOffset = 3
BoundingWidth = 7
BoundingHeight = 20
Pinned = 1
XPlacementOffset = -2
YPlacementOffset = -1
OnePress = 1

[ButtonPO]
Name = Blue Button One-Press C
SpriteName = Main/Button Blue Up C Onepress
PressedSpriteName = Main/Button Blue Down C
PressedSoundPath = Main/Button Press Sound
BoundingXOffset = 3
BoundingWidth = 20
BoundingHeight = 7
Pinned = 1
XPlacementOffset = -1
YPlacementOffset = -2
OnePress = 1

[ButtonPO]
Name = Blue Button One-Press D
SpriteName = Main/Button Blue Up D Onepress
PressedSpriteName = Main/Button Blue Down D
PressedSoundPath = Main/Button Press Sound
BoundingYOffset = 3
BoundingWidth = 7
BoundingHeight = 20
Pinned = 1
XPlacementOffset = -6
YPlacementOffset = -1
OnePress = 1

[ButtonPO]
Name = Green Button One-Press A
SpriteName = Main/Button Green Up A Onepress
PressedSpriteName = Main/Button Green Down A
PressedSoundPath = Main/Button Press Sound
BoundingXOffset = 3
BoundingWidth = 20
BoundingHeight = 7
Pinned = 1
XPlacementOffset = -1
YPlacementOffset = -5
OnePress = 1

[ButtonPO]
Name = Green Button One-Press B
SpriteName = Main/Button Green Up B Onepress
PressedSpriteName = Main/Button Green Down B
PressedSoundPath = Main/Button Press Sound
BoundingYOffset = 3
BoundingWidth = 7
BoundingHeight = 20
Pinned = 1
XPlacementOffset = -2
YPlacementOffset = -1
OnePress = 1

[ButtonPO]
Name = Green Button One-Press C
SpriteName = Main/Button Green Up C Onepress
PressedSpriteName = Main/Button Green Down C
PressedSoundPath = Main/Button Press Sound
BoundingXOffset = 3
BoundingWidth = 20
BoundingHeight = 7
Pinned = 1
XPlacementOffset = -1
YPlacementOffset = -2
OnePress = 1

[ButtonPO]
Name = Green Button One-Press D
SpriteName = Main/Button Green Up D Onepress
PressedSpriteName = Main/Button Green Down D
PressedSoundPath = Main/Button Press Sound
BoundingYOffset = 3
BoundingWidth = 7
BoundingHeight = 20
Pinned = 1
XPlacementOffset = -6
YPlacementOffset = -1
OnePress = 1

[ButtonPO]
Name = Yellow Button One-Press A
SpriteName = Main/Button Yellow Up A Onepress
PressedSpriteName = Main/Button Yellow Down A
PressedSoundPath = Main/Button Press Sound
BoundingXOffset = 3
BoundingWidth = 20
BoundingHeight = 7
Pinned = 1
XPlacementOffset = -1
YPlacementOffset = -5
OnePress = 1

[ButtonPO]
Name = Yellow Button One-Press B
SpriteName = Main/Button Yellow Up B Onepress
PressedSpriteName = Main/Button Yellow Down B
PressedSoundPath = Main/Button Press Sound
BoundingYOffset = 3
BoundingWidth = 7
BoundingHeight = 20
Pinned = 1
XPlacementOffset = -2
YPlacementOffset = -1
OnePress = 1

[ButtonPO]
Name = Yellow Button One-Press C
SpriteName = Main/Button Yellow Up C Onepress
PressedSpriteName = Main/Button Yellow Down C
PressedSoundPath = Main/Button Press Sound
BoundingXOffset = 3
BoundingWidth = 20
BoundingHeight = 7
Pinned = 1
XPlacementOffset = -1
YPlacementOffset = -2
OnePress = 1

[ButtonPO]
Name = Yellow Button One-Press D
SpriteName = Main/Button Yellow Up D Onepress
PressedSpriteName = Main/Button Yellow Down D
PressedSoundPath = Main/Button Press Sound
BoundingYOffset = 3
BoundingWidth = 7
BoundingHeight = 20
Pinned = 1
XPlacementOffset = -6
YPlacementOffset = -1

[Door]
Name = Red Door
SpriteName = Main/Door Red Sprite
OpenSoundName = Main/Door Open Sound
CloseSoundName = Main/Door Close Sound
BoundingXOffset = 3
BoundingYOffset = 3
BoundingWidth = 24
BoundingHeight = 24
ChangeStateFrame = 3
DepthOffset = 100
Pinned = 1
XPlacementOffset = -3
YPlacementOffset = -3

[Door]
Name = Blue Door
SpriteName = Main/Door Blue Sprite
OpenSoundName = Main/Door Open Sound
CloseSoundName = Main/Door Close Sound
BoundingXOffset = 3
BoundingYOffset = 3
BoundingWidth = 24
BoundingHeight = 24
ChangeStateFrame = 3
DepthOffset = 100
Pinned = 1
XPlacementOffset = -3
YPlacementOffset = -3

[Door]
Name = Green Door
SpriteName = Main/Door Green Sprite
OpenSoundName = Main/Door Open Sound
CloseSoundName = Main/Door Close Sound
BoundingXOffset = 3
BoundingYOffset = 3
BoundingWidth = 24
BoundingHeight = 24
ChangeStateFrame = 3
DepthOffset = 100
Pinned = 1
XPlacementOffset = -3
YPlacementOffset = -3

[Door]
Name = Yellow Door
SpriteName = Main/Door Yellow Sprite
OpenSoundName = Main/Door Open Sound
CloseSoundName = Main/Door Close Sound
BoundingXOffset = 3
BoundingYOffset = 3
BoundingWidth = 24
BoundingHeight = 24
ChangeStateFrame = 3
DepthOffset = 100
Pinned = 1
XPlacementOffset = -3
YPlacementOffset = -3

[DirChanger]
Name = Dir. Changer Up
DrawDepth = 100
SpriteName = Main/Direction Changer Up Sprite
BoundingXOffset = 6
BoundingYOffset = 6
BoundingWidth = 12
BoundingHeight = 12
Pinned = 1
XPlacementOffset = 3
YPlacementOffset = -3
DirectionChange = 270
Relative = 0

[DirChanger]
Name = Dir. Changer Right
DrawDepth = 100
SpriteName = Main/Direction Changer Right Sprite
BoundingXOffset = 6
BoundingYOffset = 6
BoundingWidth = 12
BoundingHeight = 12
Pinned = 1
XPlacementOffset = 3
YPlacementOffset = -3
DirectionChange = 0
Relative = 0

[DirChanger]
Name = Dir. Changer Down
DrawDepth = 100
SpriteName = Main/Direction Changer Down Sprite
BoundingXOffset = 6
BoundingYOffset = 6
BoundingWidth = 12
BoundingHeight = 12
Pinned = 1
XPlacementOffset = 3
YPlacementOffset = -3
DirectionChange = 90
Relative = 0

[DirChanger]
Name = Dir. Changer Left
DrawDepth = 100
SpriteName = Main/Direction Changer Left Sprite
BoundingXOffset = 6
BoundingYOffset = 6
BoundingWidth = 12
BoundingHeight = 12
Pinned = 1
XPlacementOffset = 3
YPlacementOffset = -3
DirectionChange = 180
Relative = 0