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java.lang.Objectcom.sygem.jazz3d3.Object3d
com.sygem.jazz3d3.primitive.Pyramid3d
Create a simple pyramid. You can determine the "smoothness" of the pyramid. Obviously the more sections the pyramid is made from, the more faces are created, and the longer it will take to render the object.
Object3d
Field Summary |
Fields inherited from class com.sygem.jazz3d3.Object3d |
USE_ONE_RENDERER, WRAP_FRONT, WRAP_TOP |
Constructor Summary | |
Pyramid3d(int hSections,
double x,
double y,
double z)
Default constructor. |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
public Pyramid3d(int hSections, double x, double y, double z)
hSections
- The number of horizontal sections the pyramid is made fromx
- The x position of the center of the pyramidy
- The y position of the center of the pyramidz
- The z position of the center of the pyramid
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