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java.lang.Objectcom.sygem.jazz3d3.Object3d
com.sygem.jazz3d3.primitive.Cylinder3d
Create a simple cylinder. You can determine the "smoothness" of the cylinder. Obviously the more sections the cylinder is made from, the more faces are created, and the longer it will take to render the object.
Object3d
Field Summary |
Fields inherited from class com.sygem.jazz3d3.Object3d |
USE_ONE_RENDERER, WRAP_FRONT, WRAP_TOP |
Constructor Summary | |
Cylinder3d(int sections,
double x,
double y,
double z)
Default constructor. |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
public Cylinder3d(int sections, double x, double y, double z)
sections
- The number of sections the cylinder is made fromx
- The x position of the center of the cylindery
- The y position of the center of the cylinderz
- The z position of the center of the cylinder
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