#include <LgiClasses.h>
Public Member Functions | |
const char * | GetClass () |
int64 | Value () |
Get the position of the split in px. | |
void | Value (int64 i) |
Sets the position of the split. | |
bool | IsVertical () |
True if the split is vertical. | |
void | IsVertical (bool v) |
Sets the split to horizontal or vertical. | |
bool | DoesSplitFollow () |
True if the split follows the opposite. | |
void | DoesSplitFollow (bool i) |
Sets the split to follow the opposite. | |
GView * | GetViewA () |
Return the left/top view. | |
void | DetachViewA () |
Detach the left/top view. | |
void | SetViewA (GView *a, bool Border=true) |
Sets the left/top view. | |
GView * | GetViewB () |
Return the right/bottom view. | |
void | DetachViewB () |
Detach the right/bottom view. | |
void | SetViewB (GView *b, bool Border=true) |
Sets the right/bottom view. | |
int | BarSize () |
Get the size of the bar that splits the views. | |
void | BarSize (int i) |
Set the bar size. | |
GViewI * | FindControl (OsView hCtrl) |
Find a view by it's os handle. | |
bool | Attach (GViewI *p) |
Attaches the view to a parent view. | |
bool | Pour (GRegion &r) |
void | OnPaint (GSurface *pDC) |
Called to paint the onscreen representation of the view. | |
void | OnPosChange () |
Called when the view position changes. | |
void | OnMouseClick (GMouse &m) |
The mouse was clicked over this view. | |
void | OnMouseMove (GMouse &m) |
The mouse moves over the control. | |
void | OnMouseExit (GMouse &m) |
Mouse leaves the area over the control. | |
int | OnHitTest (int x, int y) |
void | OnChildrenChanged (GViewI *Wnd, bool Attaching) |
Called when the contents of the Children list have changed. |
const char* GSplitter::GetClass | ( | ) | [inline] |
The class' name. Should be overriden in child classes to return the right class name. Mostly used for debugging, but in the win32 port it is also the default WIN32 class name passed to RegisterClass() in GView::CreateClass().
Reimplemented from GLayout.
bool GSplitter::Attach | ( | GViewI * | p | ) | [virtual] |
Attaches the view to a parent view.
Each GView starts in an un-attached state. When you attach it to a Parent GView the view gains a OS-specific handle and becomes visible on the screen (if the Visible() property is TRUE). However if a view is inserted into the Children list of a GView and it's parent pointer is set correctly it will still paint on the screen without the OS knowing about it. This is known in Lgi as a "virtual window" and is primarily used to cut down on windowing resources. Mouse clicks are handled by the parent window and passed down to the virtual children. Virtual children are somewhat limited. They can't receive focus, or participate in drag and drop operations. If you want to see an example have a look at the GToolBar code.
Reimplemented from GLayout.
References GLayout::Attach().
bool GSplitter::Pour | ( | GRegion & | r | ) | [virtual] |
Lay out all the children views into the client area according to their own internal rules. Space is given in a first come first served basis.
Reimplemented from GLayout.
References GLayout::Pour().
int GSplitter::OnHitTest | ( | int | x, | |
int | y | |||
) |
Return the type of cursor that should be visible when the mouse is at x,y e.g. LCUR_Normal
Reimplemented from GView.