SOLVING A FILLOMINO PUZZLE

A FILLOMINO puzzle consists of a square grid in which some of the squares contain a single digit number. To complete the puzzle, a Solver must place numbers in the blank squares so that the puzzle is divided into zones with the area of each zone equal to the number contained within its squares. The zones may take on any shape, but zones having the same area may not touch each other.

When you have determined what number should be contained within a square, you can move the cursor to that square using the arrow keys, or you can mouse click directly into the square. Any number typed on the keyboard will then be placed into that square.

If you make a mistake, you can overtype it with a different number, or you can remove it entirely using the Space Bar.

Menu Functions
  • File Menu
    • Load a Puzzle
      Use this option to choose the puzzle you want to solve from the pool of FILLOMINO puzzles currently available on your computer.

    • Quit Solving
      Returns you to either the FILLOMINO Build screen or the Magnum Opus opening screen.

  • View Menu
    • Display Options
      This leads you to a dialog box in which you can change the colors of various elements within the puzzle, and control the fonts which will be used for the puzzle's text components. You can also decide if printing of the puzzle will be done in black and white or in color.

  • Tasks Menu
    • Reveal One Number
      If you need a little help to get started, this option will place the correct number into the current focus cell.

    • Reveal Errors
      If you think you may have made errors, this option will show you where they are by highlighting them for a period of 1.5 seconds.

    • Reveal Solution
      The entire solution can be seen by selecting this option.

    • Begin Again
      You can restart the entire solution process at any time by selecting this option.

  • Help Menu
    • Fillomino Help
      Displays the Help screen which you are now reading.