  <NXUSTREAM2>
    <NxuPhysicsCollection id="C:\Data\Development\PhysX.Net\Demo 1\Serialization\Scene 3.xml" userProperties="" sdkVersion="281" nxuVersion="103">
      <NxPhysicsSDKDesc id="SDK">
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      <NxParameterDesc param="NX_CONTINUOUS_CD" value="0"/>
      <NxParameterDesc param="NX_VISUALIZATION_SCALE" value="4"/>
      <NxParameterDesc param="NX_VISUALIZE_WORLD_AXES" value="0"/>
      <NxParameterDesc param="NX_VISUALIZE_BODY_AXES" value="0"/>
      <NxParameterDesc param="NX_VISUALIZE_BODY_MASS_AXES" value="0"/>
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      <NxParameterDesc param="NX_DUMMY24" value="0"/>
      <NxParameterDesc param="NX_DUMMY25" value="0"/>
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      <NxParameterDesc param="NX_DUMMY31" value="0"/>
      <NxParameterDesc param="NX_DUMMY32" value="0"/>
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      <NxParameterDesc param="NX_VISUALIZE_COLLISION_FNORMALS" value="0"/>
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      <NxParameterDesc param="NX_VISUALIZE_FLUID_BOUNDS" value="0"/>
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      <NxParameterDesc param="NX_VISUALIZE_CLOTH_SELFCOLLISIONS" value="0"/>
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      <NxParameterDesc param="NX_VISUALIZE_ACTIVE_VERTICES" value="0"/>
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      <NxParameterDesc param="NX_SOLVER_CONVERGENCE_THRESHOLD" value="0"/>
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      <NxParameterDesc param="NX_CONSTANT_FLUID_MAX_PARTICLES_PER_STEP" value="4096"/>
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      <NxParameterDesc param="NX_VISUALIZE_SOFTBODY_MESH" value="0"/>
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      <NxParameterDesc param="NX_VISUALIZE_SOFTBODY_ATTACHMENT" value="0"/>
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      <NxParameterDesc param="NX_VISUALIZE_SOFTBODY_SLEEP_VERTEX" value="0"/>
      <NxParameterDesc param="NX_ASYNCHRONOUS_MESH_CREATION" value="0"/>
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      <NxParameterDesc param="NX_IMPROVED_SPRING_SOLVER" value="1"/>
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        <filterOp2>NX_FILTEROP_AND</filterOp2>
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        <NxGroupsMask id="groupMask1" bits0="0" bits1="0" bits2="0" bits3="0"/>
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        <maxTimestep>0.016666668</maxTimestep>
        <maxIter>8</maxIter>
        <timeStepMethod>NX_TIMESTEP_FIXED</timeStepMethod>
        <maxBounds>0 0 0  FLT_MAX FLT_MAX FLT_MAX</maxBounds>
        <NxSceneLimits id="limits">
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          <maxNbBodies>0</maxNbBodies>
          <maxNbStaticShapes>0</maxNbStaticShapes>
          <maxNbDynamicShapes>0</maxNbDynamicShapes>
          <maxNbJoints>0</maxNbJoints>
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        <simType>NX_SIMULATION_SW</simType>
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        <boundsPlanes>false</boundsPlanes>
        <NxSceneFlags id="flags">
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        <backgroundThreadCount>0</backgroundThreadCount>
        <threadMask>0</threadMask>
        <backgroundThreadMask>0</backgroundThreadMask>
        <simThreadStackSize>0</simThreadStackSize>
        <simThreadPriority>NX_TP_NORMAL</simThreadPriority>
        <simThreadMask>0</simThreadMask>
        <workerThreadStackSize>0</workerThreadStackSize>
        <workerThreadPriority>NX_TP_NORMAL</workerThreadPriority>
        <backgroundThreadPriority>NX_TP_NORMAL</backgroundThreadPriority>
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        <subdivisionLevel>5</subdivisionLevel>
        <staticStructure>NX_PRUNING_STATIC_AABB_TREE</staticStructure>
        <dynamicStructure>NX_PRUNING_NONE</dynamicStructure>
        <dynamicTreeRebuildRateHint>100</dynamicTreeRebuildRateHint>
        <bpType>NX_BP_TYPE_SAP_SINGLE</bpType>
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        <nbGridCellsY>0</nbGridCellsY>
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          <staticFrictionV>0</staticFrictionV>
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          <restitutionCombineMode>NX_CM_AVERAGE</restitutionCombineMode>
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            <NX_MF_DISABLE_STRONG_FRICTION>false</NX_MF_DISABLE_STRONG_FRICTION>
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            <NX_AF_LOCK_COM>false</NX_AF_LOCK_COM>
            <NX_AF_FLUID_DISABLE_COLLISION>false</NX_AF_FLUID_DISABLE_COLLISION>
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            <NX_AF_USER_ACTOR_PAIR_FILTERING>false</NX_AF_USER_ACTOR_PAIR_FILTERING>
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          <compartment></compartment>
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          <NxBodyDesc id="body">
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            <massSpaceInertia>41.666667938 41.666667938 41.666667938</massSpaceInertia>
            <mass>10</mass>
            <linearVelocity>0 0 0</linearVelocity>
            <angularVelocity>0 0 0</angularVelocity>
            <wakeUpCounter>0.399999976</wakeUpCounter>
            <linearDamping>0</linearDamping>
            <angularDamping>0.050000001</angularDamping>
            <maxAngularVelocity>7</maxAngularVelocity>
            <CCDMotionThreshold>0</CCDMotionThreshold>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>false</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
            <solverIterationCount>4</solverIterationCount>
            <contactReportThreshold>FLT_MAX</contactReportThreshold>
            <sleepEnergyThreshold>-1</sleepEnergyThreshold>
            <sleepDamping>0</sleepDamping>
          </NxBodyDesc>
          <density>0</density>
          <NxActorFlag id="flags">
            <NX_AF_DISABLE_COLLISION>false</NX_AF_DISABLE_COLLISION>
            <NX_AF_DISABLE_RESPONSE>false</NX_AF_DISABLE_RESPONSE>
            <NX_AF_LOCK_COM>false</NX_AF_LOCK_COM>
            <NX_AF_FLUID_DISABLE_COLLISION>false</NX_AF_FLUID_DISABLE_COLLISION>
            <NX_AF_CONTACT_MODIFICATION>false</NX_AF_CONTACT_MODIFICATION>
            <NX_AF_FORCE_CONE_FRICTION>false</NX_AF_FORCE_CONE_FRICTION>
            <NX_AF_USER_ACTOR_PAIR_FILTERING>false</NX_AF_USER_ACTOR_PAIR_FILTERING>
          </NxActorFlag>
          <group>0</group>
          <compartment></compartment>
          <NxBoxShapeDesc dimensions="2.5 2.5 2.5">
            <NxShapeDesc userProperties="" name="">
              <localPose>1 0 0  0 1 0  0 0 1  0 0 0</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>false</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>false</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>false</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>false</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>true</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>true</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>0</group>
              <materialIndex>0</materialIndex>
              <CCDSkeleton></CCDSkeleton>
              <shapeDensity>1</shapeDensity>
              <shapeMass>-1</shapeMass>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask" bits0="0" bits1="0" bits2="0" bits3="0"/>
              <NxShapeCompartmentType id="nonInteractingCompartmentTypes">
                <NX_COMPARTMENT_SW_RIGIDBODY>false</NX_COMPARTMENT_SW_RIGIDBODY>
                <NX_COMPARTMENT_HW_RIGIDBODY>false</NX_COMPARTMENT_HW_RIGIDBODY>
                <NX_COMPARTMENT_SW_FLUID>false</NX_COMPARTMENT_SW_FLUID>
                <NX_COMPARTMENT_HW_FLUID>false</NX_COMPARTMENT_HW_FLUID>
                <NX_COMPARTMENT_SW_CLOTH>false</NX_COMPARTMENT_SW_CLOTH>
                <NX_COMPARTMENT_HW_CLOTH>false</NX_COMPARTMENT_HW_CLOTH>
                <NX_COMPARTMENT_SW_SOFTBODY>false</NX_COMPARTMENT_SW_SOFTBODY>
                <NX_COMPARTMENT_HW_SOFTBODY>false</NX_COMPARTMENT_HW_SOFTBODY>
              </NxShapeCompartmentType>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>0</dominanceGroup>
          <contactReportFlags>0</contactReportFlags>
          <forceFieldMaterial>0</forceFieldMaterial>
        </NxActorDesc>
        <NxSphericalJointDesc>
          <swingAxis>0 0 1</swingAxis>
          <projectionDistance>1</projectionDistance>
          <NxJointLimitPairDesc id="twistLimit">
            <NxJointLimitDesc id="low">
              <value>0</value>
              <restitution>0</restitution>
              <hardness>1</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>0</value>
              <restitution>0</restitution>
              <hardness>1</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxJointLimitDesc id="swingLimit">
            <value>0</value>
            <restitution>0</restitution>
            <hardness>1</hardness>
          </NxJointLimitDesc>
          <NxSpringDesc id="twistSpring">
            <spring>0</spring>
            <damper>0</damper>
            <targetValue>0</targetValue>
          </NxSpringDesc>
          <NxSpringDesc id="swingSpring">
            <spring>0</spring>
            <damper>0</damper>
            <targetValue>0</targetValue>
          </NxSpringDesc>
          <NxSpringDesc id="jointSpring">
            <spring>0</spring>
            <damper>0</damper>
            <targetValue>0</targetValue>
          </NxSpringDesc>
          <NxSphericalJointFlag id="flags">
            <NX_SJF_TWIST_LIMIT_ENABLED>false</NX_SJF_TWIST_LIMIT_ENABLED>
            <NX_SJF_SWING_LIMIT_ENABLED>false</NX_SJF_SWING_LIMIT_ENABLED>
            <NX_SJF_TWIST_SPRING_ENABLED>false</NX_SJF_TWIST_SPRING_ENABLED>
            <NX_SJF_SWING_SPRING_ENABLED>false</NX_SJF_SWING_SPRING_ENABLED>
            <NX_SJF_JOINT_SPRING_ENABLED>false</NX_SJF_JOINT_SPRING_ENABLED>
            <NX_SJF_PERPENDICULAR_DIR_CONSTRAINTS>false</NX_SJF_PERPENDICULAR_DIR_CONSTRAINTS>
          </NxSphericalJointFlag>
          <projectionMode>NX_JPM_NONE</projectionMode>
          <NxJointDesc id="Joint_0" userProperties="" name="">
            <actor0>Actor_1</actor0>
            <actor1>Actor_2</actor1>
            <localNormal0>1 0 0</localNormal0>
            <localNormal1>1 0 0</localNormal1>
            <localAxis0>0 0 1</localAxis0>
            <localAxis1>0 0 1</localAxis1>
            <localAnchor0>2.168766022 -4.591112137 -0.196163177</localAnchor0>
            <localAnchor1>-0.221233368 4.788887978 -0.196163177</localAnchor1>
            <maxForce>FLT_MAX</maxForce>
            <maxTorque>FLT_MAX</maxTorque>
            <solverExtrapolationFactor>1</solverExtrapolationFactor>
            <useAccelerationSpring>0</useAccelerationSpring>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>true</NX_JF_VISUALIZATION>
            </NxJointFlag>
            <planeLimitPoint>0 0 0</planeLimitPoint>
            <onActor2>false</onActor2>
          </NxJointDesc>
        </NxSphericalJointDesc>
        <NxActorGroupPair group0="0" group1="0">
          <NxContactPairFlag id="flags">
            <NX_IGNORE_PAIR>false</NX_IGNORE_PAIR>
            <NX_NOTIFY_ON_START_TOUCH>true</NX_NOTIFY_ON_START_TOUCH>
            <NX_NOTIFY_ON_END_TOUCH>false</NX_NOTIFY_ON_END_TOUCH>
            <NX_NOTIFY_ON_TOUCH>false</NX_NOTIFY_ON_TOUCH>
            <NX_NOTIFY_ON_IMPACT>false</NX_NOTIFY_ON_IMPACT>
            <NX_NOTIFY_ON_ROLL>false</NX_NOTIFY_ON_ROLL>
            <NX_NOTIFY_ON_SLIDE>false</NX_NOTIFY_ON_SLIDE>
            <NX_NOTIFY_FORCES>false</NX_NOTIFY_FORCES>
            <NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD>false</NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD>
            <NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD>false</NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD>
            <NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD>false</NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD>
          </NxContactPairFlag>
        </NxActorGroupPair>
      </NxSceneDesc>
    </NxuPhysicsCollection>
  </NXUSTREAM2>
