;
; Racer's Modeler ini
;
dev
{
  udp_out=192.168.0.102:7000
}
resolution
{
  width=1011
  height=700
  fullscreen=0
  bits=16
}
graphics
{
  ; Default envmap
  envmap=smap_whitesun_add.tga
}
autoload
{
  ; Automatic loading at start of program
  shaders=models/body.shd
  ;model=models/body.dof
  ;model=models/box.dof
  ;model=models/prjshadow.dof
}
animate
{
  y=0.2
}
report
{
  ; Show more information when clicking 'Information'?
}
view
{
  width=800
  height=600
}
qfiledlg
{
  modsel
  {
    x=357
    y=111
    dir=C:\data\Projects\Powerboat\Tracks\RockWater\Export
    file=rock2.ASE
    filter=*.ase
  }
  modselvrml
  {
    x=255
    y=43
    dir=C:\data\Paxon\Projects\ShellECO Murat car create
    file=forracer_crash.wrl
    filter=
  }
  exportdof
  {
    x=320
    y=89
    dir=C:\sims\racer\games\carball\archetypes\balls
    file=soccerball.dof
    filter=
  }
  modseldof
  {
    x=463
    y=116
    ;dir=/home/rvg/src/racer/data/cars/VinckCommanderRWDturbo
    dir=S:\sims\customers\art\racer_aotech_lm\data\tracks\carrera_posts
    file=mpost_flag_blackwhite_6_mpost_001_flag_blackwhite.dof
    filter=
  }
  exportwrl
  {
    dir=C:\sims\racer\data\cars\lambomurcielago\wrl
    file=body.wrl
  }
  modselwave
  {
    dir=C:\sims\racer\data\cars\f1_honda_tires
    file=tire.dof
  }
  modsel_md3
  {
    dir=D:\Packs\gmax\meshes
    file=box_and_sphere.MD3
  }
  skeletonsel
  {
    dir=C:\t\max
    file=danceguy02.DSkeleton
  }
}
