;Artificial Intelligence Script
; 0-once face player
; 1-once keep angle
; 2-loop face player
; 3-loop keep angle
; 4-once face up
; 5-loop face up
; 6-character-spot-decal (at end of entity characters gun if available)

;Header
desc          = Runs Decal Loop

;Triggers
:state=0:rundecal=2

;End of Script
