DO NOT USE EQUALS SIGN IN ANY NON COMMAND LINES UNLESS COMMENTED OUT!!!

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****|   PARALLAX LAYERS   |*****
********************************


// PARAMS: parallaxLayer, texName, texelX, texelY, width, height, xPos, yPos

// Background Layers
BACKGROUND_ADD_SPRITE = 1, background_skyDark.tga ,1,1,512,512,-512,350
BACKGROUND_ADD_SPRITE = 1, background_skyDark.tga ,1,1,512,512,512,350
BACKGROUND_ADD_SPRITE = 1, background_skyDark.tga ,1,1,512,512,0,350
BACKGROUND_ADD_SPRITE = 2, background_mountains2.tga, 1,1,512,512,312,310
BACKGROUND_ADD_SPRITE = 2, background_mountains2.tga, 1,1,512,512,-200,310
BACKGROUND_ADD_SPRITE = 2, background_mountains2.tga, 1,1,512,512, 824,310
BACKGROUND_ADD_SPRITE = 3, background_mountains.tga, 1,1,512,512,0,260
BACKGROUND_ADD_SPRITE = 3, background_mountains.tga, 1,1,512,512,-512,260
BACKGROUND_ADD_SPRITE = 3, background_mountains.tga, 1,1,512,512, 512,260
BACKGROUND_ADD_SPRITE = 5, background_trees.tga,1,1,512,512,0,330
BACKGROUND_ADD_SPRITE = 5, background_trees.tga,1,1,512,512,-512,330
BACKGROUND_ADD_SPRITE = 5, background_trees.tga,1,1,512,512,512,330

// Foreground Layers
FOREGROUND_ADD_SPRITE = 1, foreground_grass.tga, 1,1,512,512,0,305
FOREGROUND_ADD_SPRITE = 1, foreground_grass.tga, 1,1,512,512,512,305
FOREGROUND_ADD_SPRITE = 1, foreground_grass.tga, 1,1,512,512,-512,305
FOREGROUND_ADD_SPRITE = 1, foreground_ground.tga ,1,1,512,512,0,88
FOREGROUND_ADD_SPRITE = 1, foreground_ground.tga ,1,1,512,512,-512,88
FOREGROUND_ADD_SPRITE = 1, foreground_ground.tga ,1,1,512,512,512,88
BACKGROUND_ADD_SPRITE = 7, foreground_grassySides.tga ,1,1,256,512,-520,335
BACKGROUND_ADD_SPRITE = 7, foreground_cliffSides.tga ,256,1,256,512,523,335

// PARAMS: parallaxLayer, texName, texelX, texelY, width, height, xPos, yPos, rotateSpeed

// Windmills

BACKGROUND_ADD_SPRITE = 4, background_windmill.tga ,1,1,256,256, 200, 200
BACKGROUND_ADD_SPRITE_ROTATE = 4, rotating_windmillBlade.tga ,1,1,256,256, 202, 260,-0.75

BACKGROUND_ADD_SPRITE = 4, background_windmill.tga ,1,1,256,256, -202, 200
BACKGROUND_ADD_SPRITE_ROTATE = 4, rotating_windmillBlade.tga ,1,1,256,256, -200, 260,-0.75

ENDFILE

