A RGB32 image where the pixels can be accessed directly in an allocated imageBuffer. More...
Public Attributes | |
int | nWidth |
The width in pixels of the image contained in frameBuffer. | |
int | nHeight |
The height in pixels of the image contained in imageBuffer. | |
int | nStreamID |
A unique identifier for the frames which are part of the same video sequence. If the stream ID changes it means the frames which are being received are part of a new video sequence and nWidth and nHeight may have changed. The nStreamID will always be a positive integer value. | |
bool | bKeyFrame |
Whether the image acquired is a key-frame. If it is not a key-frame and there has been packet loss or a key-frame has not been acquired prior then the image may look blurred. | |
System.IntPtr | frameBuffer |
A buffer allocated internally by TeamTalk. | |
int | nFrameBufferSize |
The size in bytes of the buffer allocate in frameBuffer. |
A RGB32 image where the pixels can be accessed directly in an allocated imageBuffer.
Use TeamTalk4.AcquireUserVideoFrame() to acquire a user's image and remember to call TeamTalk4.ReleaseUserVideoFrame() when the image has been processed so TeamTalk can release its resources.
The width in pixels of the image contained in frameBuffer.
The height in pixels of the image contained in imageBuffer.
A unique identifier for the frames which are part of the same video sequence. If the stream ID changes it means the frames which are being received are part of a new video sequence and nWidth and nHeight may have changed. The nStreamID will always be a positive integer value.
Whether the image acquired is a key-frame. If it is not a key-frame and there has been packet loss or a key-frame has not been acquired prior then the image may look blurred.
System.IntPtr BearWare.VideoFrame.frameBuffer |
A buffer allocated internally by TeamTalk.
The size in bytes of the buffer allocate in frameBuffer.