Speex audio codec settings for Constant Bitrate mode (CBR). The Speex codec is recommended for voice and uses less bandwidth than CELTCodec. More...
#include <TeamTalk4.h>
Public Attributes | |
INT32 | nBandmode |
Set to 0 for 8 KHz (narrow band), set to 1 for 16 KHz (wide band), set to 2 for 32 KHz (ultra-wide band). | |
INT32 | nQuality |
A value from 1-10. As of DLL version 4.2 also 0 is supported. | |
INT32 | nMSecPerPacket |
Milliseconds of audio data in each packet. Speex uses 20 msec frame sizes. Recommended is 40 ms. Min is 20, max is 1000. | |
BOOL | bUseJitterBuffer |
Use Speex' jitter buffer for playback. Recommended is FALSE. | |
BOOL | bStereoPlayback |
Playback should be done in stereo. Doing so will disable 3d-positioning. |
Speex audio codec settings for Constant Bitrate mode (CBR). The Speex codec is recommended for voice and uses less bandwidth than CELTCodec.
INT32 SpeexCodec::nBandmode |
Set to 0 for 8 KHz (narrow band), set to 1 for 16 KHz (wide band), set to 2 for 32 KHz (ultra-wide band).
INT32 SpeexCodec::nQuality |
A value from 1-10. As of DLL version 4.2 also 0 is supported.
Milliseconds of audio data in each packet. Speex uses 20 msec frame sizes. Recommended is 40 ms. Min is 20, max is 1000.
Use Speex' jitter buffer for playback. Recommended is FALSE.
Playback should be done in stereo. Doing so will disable 3d-positioning.