1=(TRUE) 
2=(FALSE)
3=Loading sky...
4=Loading sky scroll...
5=Fixedsys
6=Hit Any Key To Exit
7=SCRIPTS : 
8=SELECT SCRIPT TO VIEW
9=SCRIPT NUMBER>
10=AI Script:
11=AI File:
12=AI Description:
13=First Condition Trigger:
14=Last Condition Trigger:
15=unknown 
16=  STATUS PANEL
17=OK
18=CANCEL
19=SELECT ANY MEDIA FILE
20=FPSC Library
21=SELECT A TEXTURE
22=Texture Library
23=SELECT A MESH
24=Mesh Library
25=SELECT A SOUND
26=Audio Library
27=SELECT AN EFFECT
28=FX Effect Library
29=SELECT A SEGMENT
30=Segment Library
31=SELECT A PREFAB
32=Prefab Library
33=SELECT A MAP
34=Map Library
35=SELECT AN ENTITY
36=Entity Library
37=  BROWSING: 
38=LOADING 
39=init session
40=mode selected
41=ABS PATH NOT ALLOWED!
42=mode selected
43=FPSC Library
44=Texture Library
45=Mesh Library
46=Audio Library
47=FX Effect Library
48=Segment Library
49=Prefab Library
50=Map Library
51=Entity Library
52=mode selected
53=File Not Found (
54=Debug String (
55=Debug Value (
56=MEMUSED:
57=Test Game Mode Terminates Early (FPSEXCHANGE message 994=1)
58=Build Standalone Terminates Early (FPSEXCHANGE message 994=1)
59=Building Level 
60=GAME RESOURCES USED
61=Segments:
62=Entities:
63=Elements:
64=AIScripts:
65=Textures:
66=Images:
67=Effects:
68=Waypoints:
69=POLYGONS IN SCENE:
70=FRAME RATE:
71=OVERALL:
72=LIGHTING:
73=PLAYER:
74=ENTITIES:
75=GUN:
76=MISC:
77=DEBUGGING:
78=REMAINDER:
79=SYNC:
80=POSITION X:
81=AREABOX:
82= of 
83=ALLPOLYS:
84= ALLDIPS:
85=LOCALPOLYS:
86= LOCALDIPS:
87=BC SOUND:
88= X:
89=COLLISION POLYS:
90= of 
91=MB
92=MEMORY USAGE TOTAL : 
93=POLYGONS PER FPS-SLICE : 
94=[{][}] PORTALS 
95=[I] SUPERHEALTH  [-] NOENTITIES  [=] NOLIGHTS
96=[X][U] SYNC  [T] RESTORE  
97=[M][N] COLLISION 
98=AI Logic Programs Running
99= DAMAGE:
100=entity xfile not found
101=Entity Element File Version Newer Than Loader
102=Creating entity instances...
103=Creating entity instances...
104=Creating entity attachments...
105=Loading entity sounds...
106=ENTITIES IN BANK : 
107= (N=NEXT/P=PREV/C=CHARACTERS/A=ALL)
108=SELECT ENTITY TO VIEW
109=ENTITY NUMBER>
110=[SHIFT][CTRL]=Views  [S]=Snapshot  [ARROWS]=Move Entity  [LMB+Mouse]=Move UpDown  [SPACE]=Exit
111=[A][Z]=Up/Down and Track (for better entity angle)
112=Entity Desc:
113=Entity Animation:
114=ENTITIES IN BANK : 
115=Loading effect files...
116=Loading entire universe from DBO and DBU files...
117=Updating universe elements from ELE file...
118=Loading infini-lights data...
119=Loading bullet holes...
120=Create scorch buffers for universe...
121=FREEWARE MESSAGE CORRUPTED - GAME WILL NOW EXIT
122=freeware exit
123=SOME SHADERS NOT SUPPORTED
124=FREEWARE ONLY
125=True Program Exit
126=Load assets for all AI scripts...
127=Initialising decals list...
128=Initialising flak...
129=Initialising guns list...
130=Initialising gun system...
131=Deleting player resources...
132=Flushing Video Memory...
133=Delete existing elements...
134=Loading waypoint data...
135=Loading segment bank...
136=Loading entity bank...
137=Loading elements data...
138=Loading map data...
139=Creating entity elements...
140=Attaching entities to game...
141=Associate elements with AI...
142=Activate start gun...
143=Loading active guns...
144=Loading active decals...
145=Initialising player...
146=Initialising entities...
147=Click OK to test the game. Press Escape when you want to exit test game mode
148=Ambient Light Level - 
149= - Use Keys [<] and [>]
150=master light 
151= using slot 
152= at angle 
153=average light position
154=strongest light position
155=Creating objects from cloned segments...
156=Applying CSG, lighting and scene entities...
157=Adding all objects to universe...
158=Cloning objects at layer 
159= slice 
160=Applying CSG at 
161=Applying HSR at 
162=Adding static entities...
163=Adding static entities...
164=Building portals...
165=Calculating shadows from shadow lights...
166=Deleting old lightmaps...
167=Adding universe to lightmapper...
168=Creating lightmaps...
169=Saving effect files...
170=Saving and optimising universe...
171=FPSCREATOR
172=Once you have created a game you wish to share, you can produce a version of the game which can be distributed and run without the creation software.
173=A game with no lightmapping depends only on any dynamic lights in the level, and the ambient light level.
174=A game with full lightmapping processes the likely fall of shadows based on all static lights. Be aware that this process is time consuming if selected.
175=Move forward
176=Move backwards
177=Strafe left
178=Strafe right
179=Jump up
180=Crouch down
181=Use action
182=Peek left
183=Peek right
184=Run mode
185=Allocated To Key 1
186=Allocated To Key 2
187=Allocated To Key 3
188=Allocated To Key 4
189=Allocated To Key 5
190=Allocated To Key 6
191=Allocated To Key 7
192=Allocated To Key 8
193=Allocated To Key 9
194=Do you wish to overwrite existing FPG?
195=Confirmation
196=Select an existing FPG game project file
197=FPG (*.fpg)|All Files (*.*)
198=Select an existing FPI screen file
199=FPI (*.fpi)|All Files (*.*)
200=Select an existing FPM level file
201=FPM (*.fpm)|All Files (*.*)
202=Initialising game builder...
203=NEW
204=Specify a unique name to identify entity within the level
205=Set to NO if entity is dynamic, YES if static part of level geometry
206=Script used when entity is created
207=Script used when entity is in use
208=Script used when entity is destroyed
209=Specifies the start weapon
210=Describes the damage the weapon makes, zero meaning no damage
211=Describes the accuracy of the weapon, zero meaning deadly accurate
212=Describes the number of bullets per clip
213=Describes the number of bullet streams per shot
214=Describes how long the projectile survives before exploding
215=Describes the speed of the projectile
216=Describes the amount of vertical inertia is applied to throw upwards
217=Describes the number of bounces the projectile can do before exploding
218=Describes whether the projectile explodes on collision with anything
219=Set value to one if player can take weapon from dead character
220=Represents how many ammo clips can be found with the dead character
221=Set value to zero for rapid fire, a greater value for a slower rate of fire
222=Specifies a quantity of ammo clips the player starts with
223=Script used when entity shoots
224=Describes the entities field of view from its eyes
225=The name of the entity that has to be collected by the player to use this entity
226=The name of the entity to be activated if player walks upto and uses this entity
227=The name of the entity to be activated in relation to the AI script
228=Descibes the maximum number of entities that can be spawned from this one
229=Descibes the delay between spawn events
230=Descibes the total number of entities that spawn at each event
231=Descibes the maximum number of entities that can be spawned, zero means entity does not spawn
232=Descibes the maximum number of times the entity can be spawned
233=If set to Yes, new entities will respawn when the delay counter has counted down
234=If this is set to Yes, the re-spawn will happen when the entity is destroyed
235=Sets the delay before the entity will re-spawn
236=Sets the number of entities that will be respawned at the spawn event
237=The primary texture used to colour the entity
238=The secondary texture that can be switched to using scripts
239=The FX file used to apply shaders to entities
240=Setting transparency to one allows the entity to appear see-through
241=This value specifies how much to divide the texture size by
242=Specifies how many lives this entity has
243=Sets the maximum health value, and the starting default
244=Sets the toughness of the entity, zero indicating invulnerability
245=Sets the speed setting for this entity
246=Sets the height at which damage hurts during a fall
247=Sets whether entity can be moved or not
248=Specifies the number of the objective, if this entity is used to complete the level
249=Specifies a quantity of ammo
250=Specify a range for the light to indicate how far the light should reach
251=Specify the colour you wish your light to emit
252=Specifies what decal animation the entity should use
253=Specifies the sound string 0 for this entity
254=Specifies the sound string 1 for this entity
255=Specify a WAV from the soundset to be used
256=Title Page Wizard
257=Loading Page Wizard
258=Setup Wizard
259=Game Over Page Wizard
260=Game Won Page Wizard
261=Select background image
262=Select title page music
263=Select pointer image
264=Select sky box
265=Sets whether the game uses fog
266=Sets the red component of any fog used
267=Sets the green component of any fog used
268=Sets the blue component of any fog used
269=Sets the level of ambient light in the range 0 to 100
270=Sets the red component of any ambient light
271=Sets the green component of any ambient light
272=Sets the blue component of any ambient light
273=Select fade out image
274=Select eye damage image
275=Select default zoom image
276=X position of image
277=Y position of image
278=X position of image
279=Y position of image
280=X position of image
281=Y position of image
282=X position of image
283=Y position of image
284=X position of image
285=Y position of image
286=X position of image
287=Y position of image
288=X position of header image
289=Y position of header image
290=X position of image
291=Y position of image
292=X position of image
293=Y position of image
294=Select new game button image
295=X position of button
296=Y position of button
297=Select load game button image
298=X position of button
299=Y position of button
300=Select exit game button image
301=X position of button
302=Y position of button
303=Select load game button image
304=X position of button
305=Y position of button
306=Select save game button image
307=X position of button
308=Y position of button
309=Select exit game button image
310=X position of button
311=Y position of button
312=Select new game button image
313=X position of button
314=Y position of button
315=Time in milliseconds before page ends
316=Title Page Wizard
317=Loading Page Wizard
318=Setup Wizard
319=Game Over Page Wizard
320=Game Won Page Wizard
321=All Files (*.*)
322=Select File
323=All Files (*.*)
324=Select File
325=Courier
326=Preparing Preview..
327=DELETING TEMPORARY PREVIEW LEVEL
328=Test Game
329=Cancel
330=Use the W,A,S,D keys to move, SPACE to jump, C to crawl, RETURN to perform a use action, Q and E to peek left and right. Use keys 1-9 to select weapons collected. Use left mouse button to fire, right mouse button to reload.
331=Use the W,A,S,D keys move, SPACE jumps, C crawls, SHIFT runs, ENTER to use, Q and E to peek. Use 1-9 to select weapon, R to reload. Use left mouse button to fire, right to zoom in.
332=Segment Painting Mode:
333=Walls Only
334=Floors Only
335= (R=Rotate Segment)
336=Clipboard Selection Mode (CTRL+C=Copy DELETE=Clear)
337=Art Tools Mode
338= (Line)
339= (Box)
340= (Circle)
341= (Spray)
342=Map View Mode (Left click to Exit at position selected)
343=Zoomed In Mode (Right click and drag to view, Left to Exit)
344=Entity Editing Mode (R=Rotate Entity  ENTER=Find Floor/Wall)
345=[add new prefab]
346=[add new segment]
347=[add new entity]
348=[add new marker]
349=Player Start
350=Player Checkpoint
351=White Light
352=Red Light
353=Green Light
354=Blue Light
355=Yellow Light
356=Purple Light
357=Cyan Light
358=Heal Zone
359=Hurt Zone
360=Win Zone
361=Trigger Zone
362=Sound Zone
363=Save Prefab File
364=Constructing Prefab...
365=Saving Level...
366=New Level...
367=Loading Level...
368=A log file listing missing level media has been saved to your mapbank folder.
369=Do you wish to save first?
370=Confirmation
371=FPM (*.fpm)|FPG (*.fpg)|All Files (*.*)
372=Open Project or Level File
373=FPM (*.fpm)|All Files (*.*)
374=Save Level File
375=cannot find file
376=PRESS KEYS 1-9 TO SELECT AVAILABLE GUNS
377=Test game engine started..
378=Build game engine started..
379=DELETING TEST GAME LEVEL...
380=HIT ESCAPE TO TEST IN-GAME MENU
381=...GENERATING PREVIEW...
382=This Demo Version has been terminated. The current date is older than the date when it was first used.  
383=Demo Terminated
384=This Demo Version has expired. 30 Days have passed since first used.  
385=Demo Expired
386=Demo Version
387=Launching special demo executable instead of full-version test game...
388=Do you wish to buy the full version?
389=BUILD GAME is not available in Demo Version
390=Do you wish to buy the full version?
391=Cannot edit with Segments or Entities over 20 in Demo Version
392=First Person Shooter Creator
393=Saving all media to executable folder...
394=This Demo Version is programmed to expire on 31ST MAY 2005!    
395=Demo Expired
396=Demo Version
397=Launching special demo executable instead of full-version test game...
398=Do you wish to buy the full version?
399=BUILD GAME is not available in Demo Version
400=Do you wish to buy the full version?
401=Cannot edit with Segments or Entities over 20 in Demo Version
402=Files Folder not found
403=Layer:
404=Internal
405=External
406=
407=
408=
409=
410=
411=Properties
412=General
413=Name
414=Static Mode
415=AI Scripts
416=Init
417=Main
418=Destroy
419=Has Weapon
420=Damage
421=Accuracy
422=Reload Quantity
423=Fire Iterations
424=Lifespan
425=Throw Speed
426=Throw Vertical
427=Bounce Quantity
428=Explode On Hit
429=Can Take Weapon
430=Take Weapon's Ammo
431=Rate Of Fire
432=Ammo Quantity
433=Shoot
434=View Cone Angle
435=AI Automated
436=Use Key
437=If Used
438=If Used
439=Respawn
440=Max at any time
441=Maximum Spawn
442=Spawn after delay?
443=Spawn when dead?
444=Delay
445=Number to spawn
446=Optional Visuals
447=Texture
448=Alt Texture
449=Transparency
450=Reduce Texture
451=Statistics
452=Lives
453=Health
454=Strength
455=Speed
456=HurtFall
457=IsImmobile
458=IsObjective
459=Ammo
460=Quantity
461=Light
462=Light Range
463=Light Color
464=Decal
465=Decal
466=Sound
467=Sound0
468=Sound1
469=Soundset
470=Yes
471=No
472=Key
473=Light
474=Remote Door
475=FPS Creator
476=General
477=Background
478=Music
479=Pointer
480=Level Setup
481=Sky
482=Fog Active
483=Fog Red
484=Fog Green
485=Fog Blue
486=Ambience Level
487=Ambience Red
488=Ambience Green
489=Ambience Blue
490=Screen Overlays
491=Fade Out Image
492=Eye Damage Image
493=Default Zoom Image
494=Status Panels
495=Lives Image
496=Select image
497=Lives Image X
498=Lives Image Y
499=Lives Numeric
500=Select image
501=Lives Numeric X
502=Lives Numeric Y
503=Health Image
504=Select image
505=Health Image X
506=Health Image Y
507=Health Numeric
508=Select image
509=Health Numeric X
510=Health Numeric Y
511=Ammo Image
512=Select image
513=Ammo Image X
514=Ammo Image Y
515=Ammo Numeric
516=Select image
517=Ammo Numeric X
518=Ammo Numeric Y
519=Menu Items
520=Header Image
521=Select image
522=Header Image X
523=Header Image Y
524=Loading Box Image
525=Select image
526=Loading Box X
527=Loading Box Y
528=Loading Bar Image
529=Select image
530=Loading Bar X
531=Loading Bar Y
532=New Game Button
533=New Game Button X
534=New Game Button Y
535=Load Game Button
536=Load Game Button X
537=Load Game Button Y
538=Exit Game Button
539=Exit Game Button X
540=Exit Game Button Y
541=Load Game Button
542=Load Game Button X
543=Load Game Button Y
544=Save Game Button
545=Save Game Button X
546=Save Game Button Y
547=Exit Game Button
548=Exit Game Button X
549=Exit Game Button Y
550=Continue Game Button
551=Continue Game Button X
552=Continue Game Button Y
553=Timeout
560=Current Arena level requires at least two character players in the level before it can be built
561=Start
562=Spawn At Start?
563=If set to YES the entity spawns immediately, otherwise it waits to be activated
564=Delay Random
565=Adds a random amount of time between 0 and this value to the Delay factor
566=Qty Random
567=Adds a random quantity between 0 and this value to the number of entities spawned
568=Velocity
569=Sets the velocity at which the entity will be travelling when spawned
570=Velocity Random
571=Adds a random velocity between 0 and this value to the initial entity velocity
572=Angle
573=Sets the angle of elevation the entity will be pointing when spawned
574=Angle Random
575=Adds a random angle between 0 and this value to the initial angle of elevation
576=Spawn Life
577=Sets the amount of time in seconds the entity will live for
578=Effect
579=Select an .FX shader file
580=Physics On?
581=If set to YES the entity will use the physics system, otherwise it will ignore physical forces
582=Always Active?
583=If set to YES the entity will always be active, no matter now far away the player might be
584=Physics Weight
585=Sets the weight of the physical properties of the entity
586=Physics Friction
587=Sets the friction delta of the physical properties of the entity
588=Physics Force Damage
589=Sets the amount of damage this entity will deal out if it hits the player or other entity
590=Rotate If Thrown
591=Specifies the speed at which the entity will rotate if it is thrown by the player
592=Explodable?
593=If set to YES, the entity will explode when its strength reaches zero
594=Explode Damage
595=Sets the range and amount of damage this entity deals when it explodes
596=Physics
597=Media
598=Audio
599=Specify the sound file you would like to trigger when the player enters the zone
600=Visual
601=Specify animation file you would like to play when the player enters the zone
602=Arena Mode Restriction
603=An Arena Game requires at least two character players in the level before it can be played. Would you like to TEST GAME anyway?
604=Arena Mode Restriction
605=Grenades, Bazoonkas, LAWs, Glaives and other projectile weapons are not functional in arena mode. Remove weapon from character?
606=Grenades, Bazoonkas, LAWs, Glaives and other projectile weapons are not functional in arena mode. Keep this selection?
607=Story Zone
608=(static)
609=(dynamic)
610=Loading Segments..
611=Loading Entities..
612=Loading Waypoints..
613=Loading Map Data..
614=Error : The FPM file is corrupt.
615=Teleporter IN
616=Teleporter OUT
617=Lift
618=The next URL is the URL for the game-list-server! DO NOT CHANGE!
619=www.fpscreator.com
620=PLAYER
621=NOT USED
622=Resolution Change Detected
623=Do you wish to save your work before the editor resets?
624=X File(*.x)
625=Select X File representing sky
626=Loading Fragments..
627=Initialising physics..
628=Setting player start position..
629=Starting main game loop..
630=Unloading all test game data...please wait
631=No Games Listed
632=Server
633=(for WAN, host MUST have 'direct' connection)
634=(your JOINERS must use this IP)
635=server has ended game session
636=waiting to join..
637=has left the game
638=killed
639=is joining..
640=click to respawn..
641=AND WHO DO YOU WANT TO BE?
642=CANNOT JOIN THIS GAME - UNKNOWN ERROR
643=CANNOT JOIN - TOO MANY PLAYERS
644=(SPACE TO CONTINUE)
645=empty slot
646=LOAD GAME
647=SAVE GAME
648=load
649=overwrite
650=YES
651=NO
652=Level
653=Saving Bar Image
654=Saving Bar Image X
655=Saving Bar Image Y
656=Reserved
657=Select saving bar image
