;MAS36 weapon spec

Weapon rerigged and animated by Joakim Olsson
Hands edited by Joakim after Sebastian Kim's basemesh

;GUN Model File Requirements

;GUN Settings

muzzleflash    = 4
muzzlesize     = 180
brass          = 0
smoke          = 1
second         = 0
damage         = 20
damagetype     = 2
scorchtype     = 1
reloadqty      = 5
iterate        = 0
accuracy       = 0
zoommode       = 1
range          = 5000
shotgun        = 1

;GUN Visuals
textured      = 
effect        = effectbank\phong_bump_specular\phong_bump_specular.fx
transparency  = 2
zoomscope     = scope1.tga
weapontype    = 3

;GUN Sounds
sound1	       = fire.wav
sound2	       = reload.wav
sound3         = dryfire.wav
sound4         = zoom.wav
sound5		= open.wav
sound6		= loadbullet.wav
sound7		= close.wav

;HUD muzzleflash position

horiz          = 0
vert           = 2
forward        = -5
alignx         = 15
aligny         = -6
alignz         = 140

;HUD animation frames list

keyframe ratio = 1
select         = 0,17
Idle           = 18,52
Move           = 54,70
start reload   = 79,91
reload loop    = 92,103
end reload     = 105,125
;reload		= 126,174

fire = 175,206

putaway	       = 1026,1040
run		= 586,604


;HUD sound frames list

soundframes    = 4
sframe0        = 175,1
;sframe1        = 126,2
sframe1		= 79,5
sframe2        =  92,6
sframe3		= 105,7

;AIRMOD conditions graciously added by Shadowtroid

melee start 	= 714,719
melee end	= 720,733

simplezoom = 7
simplezoomx = 100
simplezoommode = 1
simplezoomacc = 1
simplezoomspeed=6
runy = -7
forcezoomout =1
recoily = 70
recoilyreturn = 80
recoilx = 10
recoilxreturn = 80

zoomrecoily = 50
zoomrecoilyreturn = 90
zoomrecoilx = 1.5
zoomrecoilxreturn = 95

gunlagspeed = 9
gunlagxmax =3
gunlagymax = 3