Preset Gallery> Smoke & Trails presets
These presets simulate smoke in various directions and formats.
Many of these presets refer to a 'Cloudlet'. In version 1.5, the basic particle was a Smokelet. In Particular 2.0, the base particle is a Cloudlet, which is chosen through the Particle Type popup. Modifications happen mostly in the Shading group> Shadowlet Settings subgroup.
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Cloudlet particles with random size and life affected by air resistance. Aux System used for "fire" at emitter. |
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Cloudlet particles with random size and life are affected by air resistance. |
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t_FireStarter |
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t_Smoke |
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Pulsing (see size over life), short-lived, random-sized glow spheres. |
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Grey-brown Cloudlet particles that persist and fade out slowly. Great for painting and typing with smoke. |
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t_GlowTrail |
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t_SmokeType |
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Colorful Cloudlet particles with random size and life, affected by air resistance. Aux System emits black spheres during a short time of the main particles' life. |
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Colorful Cloudlet particles with random size and life affected by air resistance. The Aux System emits stars during a short time of the main particles' life. |
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t_SmokeMagic |
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t_SmokeWizard |
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One of two variations for Smoke. SmokeDark produces the same animation, but has a darker appearance. |
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Also a variation for Smoke. SmokeDarker has an even darker appearance. |
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t_SmokeDark |
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t_SmokeDarker |
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Bluish Cloudlet particles that persist and fade out slowly. Great for painting, sky-writing, and typing in the sky. |
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Bluish Cloudlet particles with random size and life affected by air resistance. For quick trails in the sky or airplane contrails. |
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t_SkyType |
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t_SmokeSky |
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