Necro3D v0.9 (DX9.2006)
{?MAPINFO
MapAuthor=
MapCopyrights=
MapName=
MapMusic=
MapDescription=
MapExtraInfo=
MapScreenShot=
END}

{?FOG
Enabled=False
Begin=12800000
End=25600000
Density=50000
r=0
g=0
b=0
ar=0
ag=0
ab=0
END}

{?DUMMYS
Dummy=ChessCamera 1;Pos=(5849670,2315535,8384810);Rot=(0,0,0);Scale=(2500000,2500000,2500000);Type=0;r=255;g=255;b=255;type=0;Texture=System\Textures\Camera.tga;Vars=ChessClass=Camera||Player=White||;
Dummy=ChessCamera 1 1;Pos=(9164342,12103683,3058819);Rot=(0,0,0);Scale=(2500000,2500000,2500000);Type=0;r=255;g=255;b=255;type=0;Texture=System\Textures\Camera.tga;Vars=ChessClass=Camera||Player=Overview||;
Dummy=ChessCamera 1 1 1;Pos=(5722716,2418797,-1254605);Rot=(0,0,0);Scale=(2500000,2500000,2500000);Type=0;r=255;g=255;b=255;type=0;Texture=System\Textures\Camera.tga;Vars=ChessClass=Camera||Player=Black||;
Dummy=ChessCamera 1 1 2;Pos=(-1819066,12103683,3290552);Rot=(0,0,0);Scale=(2500000,2500000,2500000);Type=0;r=255;g=255;b=255;type=0;Texture=System\Textures\Camera.tga;Vars=ChessClass=Camera||Player=Overview||;
Dummy=ChessCamera 1 1 1 1;Pos=(3587388,3394788,-767383);Rot=(0,0,0);Scale=(2500000,2500000,2500000);Type=0;r=255;g=255;b=255;type=0;Texture=System\Textures\Camera.tga;Vars=ChessClass=Camera||Player=Black||;
Dummy=ChessCamera 1 1 1 2;Pos=(1356289,4368008,-1332393);Rot=(0,0,0);Scale=(2500000,2500000,2500000);Type=0;r=255;g=255;b=255;type=0;Texture=System\Textures\Camera.tga;Vars=ChessClass=Camera||Player=Black||;
Dummy=ChessCamera 1 2;Pos=(3565744,2994788,7833852);Rot=(0,0,0);Scale=(2500000,2500000,2500000);Type=0;r=255;g=255;b=255;type=0;Texture=System\Textures\Camera.tga;Vars=ChessClass=Camera||Player=White||;
Dummy=ChessCamera 1 3;Pos=(1299553,4067362,8215864);Rot=(0,0,0);Scale=(2500000,2500000,2500000);Type=0;r=255;g=255;b=255;type=0;Texture=System\Textures\Camera.tga;Vars=ChessClass=Camera||Player=White||;
Dummy=Skybox Info 1 1;Pos=(-3200000,32000000,-16000000);Rot=(0,0,0);Scale=(2500000,2500000,2500000);Type=0;r=255;g=255;b=255;type=0;Texture=System\Textures\Skybox.tga;Vars=Engine.Class=SkyboxInfo||Radius=128||;
END}

{?TRIGGERS
END}

{?LIGHTS
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Light=Light 1 1 1 1 1;Pos=(3286898,-1800000,1115030);Rot=(0,0,0);Scale=(0,0,0);Radius=8000000;r=125;g=190;b=255;Brightness=25600000;IsDynamic=0;CastShadows=-1;Att0=10000;Att1=100000;Att2=10000;Falloff=100000;Innercone=100000;Outercone=50000;lt=0;
Light=Light 1 1 1 2;Pos=(8152597,3600000,-1405576);Rot=(0,0,0);Scale=(0,0,0);Radius=8000000;r=255;g=125;b=125;Brightness=25600000;IsDynamic=0;CastShadows=-1;Att0=10000;Att1=100000;Att2=10000;Falloff=100000;Innercone=100000;Outercone=50000;lt=0;
Light=Light 1 1 1;Pos=(3532060,-2000000,6555190);Rot=(0,0,0);Scale=(0,0,0);Radius=8000000;r=255;g=209;b=187;Brightness=25600000;IsDynamic=0;CastShadows=-1;Att0=10000;Att1=100000;Att2=10000;Falloff=100000;Innercone=100000;Outercone=50000;lt=0;
Light=Light 1 1 3;Pos=(1506253,1000000,5611931);Rot=(0,0,0);Scale=(0,0,0);Radius=4000000;r=168;g=211;b=255;Brightness=4000000;IsDynamic=0;CastShadows=-1;Att0=40000;Att1=50000;Att2=100000;Falloff=100000;Innercone=100000;Outercone=50000;lt=0;
Light=Light 1 1 1 1 2 1;Pos=(5352202,1000000,1459072);Rot=(0,0,0);Scale=(0,0,0);Radius=4000000;r=125;g=190;b=255;Brightness=25600000;IsDynamic=0;CastShadows=-1;Att0=40000;Att1=50000;Att2=100000;Falloff=100000;Innercone=100000;Outercone=50000;lt=0;
Light=Light 1 1 1 1 3;Pos=(1449630,1000000,1348476);Rot=(0,0,0);Scale=(0,0,0);Radius=4000000;r=125;g=190;b=255;Brightness=25600000;IsDynamic=0;CastShadows=-1;Att0=40000;Att1=50000;Att2=100000;Falloff=100000;Innercone=100000;Outercone=50000;lt=0;
Light=Light 1 1 4;Pos=(5387758,1000000,5496065);Rot=(0,0,0);Scale=(0,0,0);Radius=4000000;r=187;g=236;b=255;Brightness=4000000;IsDynamic=0;CastShadows=-1;Att0=40000;Att1=50000;Att2=100000;Falloff=100000;Innercone=100000;Outercone=50000;lt=0;
Light=Light 1 1 1 1 1 1;Pos=(-1647403,3600000,-605576);Rot=(0,0,0);Scale=(0,0,0);Radius=8000000;r=226;g=34;b=29;Brightness=25600000;IsDynamic=0;CastShadows=-1;Att0=10000;Att1=100000;Att2=10000;Falloff=100000;Innercone=100000;Outercone=50000;lt=0;
Light=Light 1 1 1 1;Pos=(-1447403,3600000,8594424);Rot=(0,0,0);Scale=(0,0,0);Radius=8000000;r=255;g=120;b=55;Brightness=25600000;IsDynamic=0;CastShadows=-1;Att0=10000;Att1=100000;Att2=10000;Falloff=100000;Innercone=100000;Outercone=50000;lt=0;
END}

{?EMITTERS
END}

{?SOUNDS
END}

{?OBJECT
Object=ObjFromBrush
Texture=Textures\Board\Black.ntx
Renderable=1
Cull=2
LightMap=*LightMaps\0
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LMCoor=V1(24,6250);V4(6226,93750);V3(24,93750);
Vertex=V2(0,100000);V4(0,0);V1(100000,100000);
LMCoor=V2(12476,6250);V4(12476,93750);V1(6274,6250);
Vertex=V6(100000,100000);V7(0,0);V8(100000,0);
LMCoor=V6(18726,6250);V7(12524,93750);V8(18726,93750);
Vertex=V5(0,100000);V7(0,0);V6(100000,100000);
LMCoor=V5(18774,6250);V7(18774,93750);V6(24976,6250);
Vertex=V5(100000,100000);V3(0,0);V7(100000,0);
LMCoor=V5(25024,93750);V3(31226,6250);V7(31226,93750);
Vertex=V1(0,100000);V3(0,0);V5(100000,100000);
LMCoor=V1(31274,6250);V3(37476,6250);V5(31274,93750);
Vertex=V2(100000,100000);V8(0,0);V4(100000,0);
LMCoor=V2(37524,6250);V8(43726,93750);V4(43726,6250);
Vertex=V6(0,100000);V8(0,0);V2(100000,100000);
LMCoor=V6(43774,93750);V8(49976,93750);V2(43774,6250);
Vertex=V7(100000,100000);V4(0,0);V8(100000,0);
LMCoor=V7(50024,93750);V4(56226,6250);V8(56226,93750);
Vertex=V3(0,100000);V4(0,0);V7(100000,100000);
LMCoor=V3(56274,6250);V4(62476,6250);V7(56274,93750);
Vertex=V6(100000,100000);V1(0,0);V5(100000,0);
LMCoor=V6(68726,93750);V1(62524,6250);V5(62524,93750);
Vertex=V2(0,100000);V1(0,0);V6(100000,100000);
LMCoor=V2(74976,6250);V1(68774,6250);V6(74976,93750);

END}


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Mesh=Mesh 1 1 2 2 5;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodBlack.ntx;Pos=(6000000,0,4000000);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 2 1 4;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodWhite.ntx;Pos=(7000000,0,4000000);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 1 2 6 2;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodBlack.ntx;Pos=(7000000,0,3000000);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 2 1 6 2;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodWhite.ntx;Pos=(6000000,0,3000000);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 1 2 2 3 2;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodBlack.ntx;Pos=(5000000,0,3000000);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 1 2 7;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodBlack.ntx;Pos=(0,0,6000001);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 2 1 2 2 3;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodWhite.ntx;Pos=(1000000,0,6000001);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 1 2 2 1 3;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodBlack.ntx;Pos=(1000000,0,5000001);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 2 1 2 1 3;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodWhite.ntx;Pos=(0,0,5000001);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 1 2 2 2 3;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodBlack.ntx;Pos=(2000000,0,6000000);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 2 1 3 3;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodWhite.ntx;Pos=(2000000,0,5000000);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 2 1 5 3;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodWhite.ntx;Pos=(3000000,0,6000000);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 1 2 3 3;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodBlack.ntx;Pos=(3000000,0,5000000);Rot=(157080,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 2 1 2 3 3;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodWhite.ntx;Pos=(4000000,0,5000000);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 1 2 5 3;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodBlack.ntx;Pos=(4000000,0,6000000);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 2 1 2 6;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodWhite.ntx;Pos=(5000000,0,6000000);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 1 2 2 6;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodBlack.ntx;Pos=(6000000,0,6000000);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 2 1 7;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodWhite.ntx;Pos=(7000000,0,6000000);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 1 2 6 3;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodBlack.ntx;Pos=(7000000,0,5000000);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 2 1 6 3;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodWhite.ntx;Pos=(6000000,0,5000000);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=Mesh 1 1 2 2 3 3;MeshFile=Meshes\Board.mesh;Texture=Textures\Board\BloodBlack.ntx;Pos=(5000000,0,5000000);Rot=(0,-157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
Mesh=SkySphere1;MeshFile=Meshes\SkySphere.mesh;Texture=Textures\Sky\EvilSky\Blend1.ntx;Pos=(-3200000,32000000,-16000000);Rot=(36303,157080,0);Scale=(100000,100000,100000);Mass=0;HasCol=False;FixedPos=False;PyXYZ=(0,0,0);PyParam=(0,0,0);ColType=0;
END}


{?SCRIPT
SkyRotate
LevelScript
//--------------------------------------------------
// Autor:
// Description:
//--------------------------------------------------

function Run(LagCount : single): Longint;
var x, y, z: single;
    Mesh1, Mesh2: integer;
begin
  // This code is called every frame in the main game loop
  // If result equal to 0 then the main loop stops to call this function
  Mesh1 := MeshInfoGetIndex('SkySphere1');
  Mesh2 := MeshInfoGetIndex('SkySphere2');

  MeshInfoGetRot(Mesh1, x, y, z);
  MeshInfoSetRot(Mesh1, x+(LagCount*0.1), y, z);
  MeshInfoSetRot(Mesh2, -(x+(LagCount*0.1)), y, z);

  Result := 1;
end;

begin
  // This code is executed once when the script starts to run

end.

END}

{?TEXTURE
Name=*LightMaps\0
AlphaChannel=False
Width=256
Height=16
Data=StaticTexture
[encoded data, 17862 characters]
END}


