Program aim

The aim of the "Unravel" challenge is to solve the "cube" via an appropriate sequence of rotations. The starting point for solving the cube is selection of the "scrambled" setting. The end point is the arrival at the "set" state. A two-dimensional display of the cube in an "unfolded" manner is provided. That method of presentation has been used by others in the cube field. While some may find such a presentation may take a small time to become familiar with, it will probably soon become more user-friendly than an actual three-dimensional cube, which it emulates, as the relative disposition of all elements can be simply observed from the one view.

The Unravel program has been developed to accommodate the full spectrum of people interested in unscrambling cubes, from the average person able to perform the steps in unscrambling a simple cube to the very skilled cubist.

A major focus for Unravel program has been the provision of a means for anybody to manipulate and solve a cube of any size, especially the higher sizes (up to about size 99 for standard cubes with unmarked centres). The provision of a means for manipulating and solving more complex cubes with marked centres (conveniently up to about size 32 and less conveniently up to about size 99) is a special feature of the Unravel program.