Command Sequence Input

The Command Sequence Input dialog provides the means by which the user can solve the cube using basic and macro keyboard commands. These commands (also referred to as moves or permutations) are entered in the "Enter new command sequence" edit window. When OK is selected or is typed, the contents of this window are transferred to the read-only "Previous Command Sequence" window and the "Enter new command sequence" window is cleared. Stop, Save and Help buttons in this dialog allow the user to stop the elapsed time clock, save the cube state and invoke help while this dialog is open. Selecting the Cancel button causes any commands in the "Enter new command sequence" window to be cleared and the cube state to be reset to that applicable before the current set of commands was typed. Selecting Exit, clicking the Close button, or typing <esc>, invokes the exit from this dialog. When running in Auto mode, invoking Exit will cause the Select Exit Option dialog to open after users confirm that they wish to continue with the exit.

The cube size is always added to the dialog's title. While cube size is always shown in another window on the canvas, that window can be hidden for cubes of large size when scrolling is enabled. The three possibilities for a size 13 cube example are:

Title

Description

Command Sequence Input for Size 13 Unmarked Cube

For standard (unmarked) cube

Command Sequence Input for Size 13 Marked Cube

For cube with marked centre cubies except when one-size-up special marking for cubes of odd size applies

Command Sequence Input for Size 14 Special Cube

For cubes of odd size with marked absolute centre cubies that use the special one-size-up method