#!/usr/bin/env python

"""
helloglwidget.py

A simple OpenGL custom widget for Qt Designer.

Copyright (C) 2007 David Boddie <david@boddie.org.uk>
Copyright (C) 2005-2006 Trolltech ASA. All rights reserved.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
"""

import math
from PyQt4 import QtCore, QtGui, QtOpenGL
from OpenGL import GL


class HelloGLWidget(QtOpenGL.QGLWidget):

    """HelloGLWidget(QtOpenGL.QGLWidget)
    
    Provides a custom widget to display an OpenGL-rendered Qt logo.
    Various properties and slots are defined so that the user can rotate
    the logo, and signals are defined to enable other components to
    react to changes to its orientation.
    """
    
    # We define two signals that are used to indicate changes to the
    # rotation of the logo.
    __pyqtSignals__ = ("xRotationChanged(int)", "yRotationChanged(int)",
                       "zRotationChanged(int)")
    
    def __init__(self, parent=None):
        QtOpenGL.QGLWidget.__init__(self, parent)

        self.object = 0
        self.xRot = 0
        self.yRot = 0
        self.zRot = 0

        self.lastPos = QtCore.QPoint()

        self.trolltechGreen = QtGui.QColor.fromCmykF(0.40, 0.0, 1.0, 0.0)
        self.trolltechPurple = QtGui.QColor.fromCmykF(0.39, 0.39, 0.0, 0.0)

        self.setWindowTitle(self.tr("Hello GL"))

    # The rotation of the logo about the x-axis can be controlled using the
    # xRotation property, defined using the following getter and setter
    # methods.
    
    def getXRotation(self):
        return self.xRot

    # The setXRotation() setter method is also a slot.
    @QtCore.pyqtSignature("setXRotation(int)")
    def setXRotation(self, angle):
        angle = self.normalizeAngle(angle)
        if angle != self.xRot:
            self.xRot = angle
            self.emit(QtCore.SIGNAL("xRotationChanged(int)"), angle)
            self.updateGL()

    xRotation = QtCore.pyqtProperty("int", getXRotation, setXRotation)

    # The rotation of the logo about the y-axis can be controlled using the
    # yRotation property, defined using the following getter and setter
    # methods.
    
    def getYRotation(self):
        return self.yRot

    # The setYRotation() setter method is also a slot.
    @QtCore.pyqtSignature("setYRotation(int)")
    def setYRotation(self, angle):
        angle = self.normalizeAngle(angle)
        if angle != self.yRot:
            self.yRot = angle
            self.emit(QtCore.SIGNAL("yRotationChanged(int)"), angle)
            self.updateGL()

    yRotation = QtCore.pyqtProperty("int", getYRotation, setYRotation)
        
    # The rotation of the logo about the z-axis can be controlled using the
    # zRotation property, defined using the following getter and setter
    # methods.
    
    def getZRotation(self):
        return self.zRot

    # The setZRotation() setter method is also a slot.
    @QtCore.pyqtSignature("setZRotation(int)")
    def setZRotation(self, angle):
        angle = self.normalizeAngle(angle)
        if angle != self.zRot:
            self.zRot = angle
            self.emit(QtCore.SIGNAL("zRotationChanged(int)"), angle)
            self.updateGL()

    zRotation = QtCore.pyqtProperty("int", getZRotation, setZRotation)

    def minimumSizeHint(self):
        return QtCore.QSize(50, 50)

    def sizeHint(self):
        return QtCore.QSize(200, 200)

    def initializeGL(self):
        self.qglClearColor(self.trolltechPurple.dark())
        self.object = self.makeObject()
        GL.glShadeModel(GL.GL_SMOOTH)
        GL.glEnable(GL.GL_DEPTH_TEST)
        GL.glEnable(GL.GL_CULL_FACE)

    def paintGL(self):
        GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
        GL.glLoadIdentity()
        GL.glTranslated(0.0, 0.0, -10.0)
        GL.glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0)
        GL.glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0)
        GL.glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0)
        GL.glCallList(self.object)

    def resizeGL(self, width, height):
        side = min(width, height)
        GL.glViewport((width - side) / 2, (height - side) / 2, side, side)

        GL.glMatrixMode(GL.GL_PROJECTION)
        GL.glLoadIdentity()
        GL.glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0)
        GL.glMatrixMode(GL.GL_MODELVIEW)

    def mousePressEvent(self, event):
        self.lastPos = QtCore.QPoint(event.pos())

    def mouseMoveEvent(self, event):
        dx = event.x() - self.lastPos.x()
        dy = event.y() - self.lastPos.y()

        if event.buttons() & QtCore.Qt.LeftButton:
            self.setXRotation(self.xRot + 8 * dy)
            self.setYRotation(self.yRot + 8 * dx)
        elif event.buttons() & QtCore.Qt.RightButton:
            self.setXRotation(self.xRot + 8 * dy)
            self.setZRotation(self.zRot + 8 * dx)

        self.lastPos = QtCore.QPoint(event.pos())

    def makeObject(self):
        genList = GL.glGenLists(1)
        GL.glNewList(genList, GL.GL_COMPILE)

        GL.glBegin(GL.GL_QUADS)

        x1 = +0.06
        y1 = -0.14
        x2 = +0.14
        y2 = -0.06
        x3 = +0.08
        y3 = +0.00
        x4 = +0.30
        y4 = +0.22

        self.quad(x1, y1, x2, y2, y2, x2, y1, x1)
        self.quad(x3, y3, x4, y4, y4, x4, y3, x3)

        self.extrude(x1, y1, x2, y2)
        self.extrude(x2, y2, y2, x2)
        self.extrude(y2, x2, y1, x1)
        self.extrude(y1, x1, x1, y1)
        self.extrude(x3, y3, x4, y4)
        self.extrude(x4, y4, y4, x4)
        self.extrude(y4, x4, y3, x3)

        Pi = 3.14159265358979323846
        NumSectors = 200

        for i in range(NumSectors):
            angle1 = (i * 2 * Pi) / NumSectors
            x5 = 0.30 * math.sin(angle1)
            y5 = 0.30 * math.cos(angle1)
            x6 = 0.20 * math.sin(angle1)
            y6 = 0.20 * math.cos(angle1)

            angle2 = ((i + 1) * 2 * Pi) / NumSectors
            x7 = 0.20 * math.sin(angle2)
            y7 = 0.20 * math.cos(angle2)
            x8 = 0.30 * math.sin(angle2)
            y8 = 0.30 * math.cos(angle2)

            self.quad(x5, y5, x6, y6, x7, y7, x8, y8)

            self.extrude(x6, y6, x7, y7)
            self.extrude(x8, y8, x5, y5)

        GL.glEnd()
        GL.glEndList()

        return genList

    def quad(self, x1, y1, x2, y2, x3, y3, x4, y4):
        self.qglColor(self.trolltechGreen)

        GL.glVertex3d(x1, y1, -0.05)
        GL.glVertex3d(x2, y2, -0.05)
        GL.glVertex3d(x3, y3, -0.05)
        GL.glVertex3d(x4, y4, -0.05)

        GL.glVertex3d(x4, y4, +0.05)
        GL.glVertex3d(x3, y3, +0.05)
        GL.glVertex3d(x2, y2, +0.05)
        GL.glVertex3d(x1, y1, +0.05)

    def extrude(self, x1, y1, x2, y2):
        self.qglColor(self.trolltechGreen.dark(250 + int(100 * x1)))

        GL.glVertex3d(x1, y1, +0.05)
        GL.glVertex3d(x2, y2, +0.05)
        GL.glVertex3d(x2, y2, -0.05)
        GL.glVertex3d(x1, y1, -0.05)

    def normalizeAngle(self, angle):
        while angle < 0:
            angle += 360 * 16
        while angle > 360 * 16:
            angle -= 360 * 16
        return angle


if __name__ == "__main__":

    import sys

    app = QtGui.QApplication(sys.argv)
    widget = HelloGLWidget()
    widget.show()
    sys.exit(app.exec_())
