'''OpenGL extension SGIS.texture_border_clamp

Overview (from the spec)
	
	The base OpenGL provides clamping such that the texture coordinates are
	limited to exactly the range [0,1].  When a texture coordinate is
	clamped using this algorithm, the texture sampling filter straddles the
	edge of the texture image, taking 1/2 its sample values from within the
	texture image, and the other 1/2 from the texture border.  It is
	sometimes desirable for a texture to be clamped to the border color,
	rather than to an average of the border and edge colors.
	
	This extension defines an additional texture clamping algorithm.
	CLAMP_TO_BORDER_SGIS clamps texture coordinates at all mipmap levels
	such that NEAREST and LINEAR filters return the color of the border
	texels.  When used with FILTER4 filters, the filter operation of
	CLAMP_TO_BORDER_SGIS is defined but doesn't result in a nice
	clamp-to-border color.

The official definition of this extension is available here:
	http://oss.sgi.com/projects/ogl-sample/registry/SGIS/texture_border_clamp.txt

Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_SGIS_texture_border_clamp'
GL_CLAMP_TO_BORDER_SGIS = constant.Constant( 'GL_CLAMP_TO_BORDER_SGIS', 0x812D )


def glInitTextureBorderClampSGIS():
	'''Return boolean indicating whether this extension is available'''
	return extensions.hasGLExtension( EXTENSION_NAME )
