GClasses

GClasses::G3DVector Member List

This is the complete list of members for GClasses::G3DVector, including all inherited members.
add(const G3DVector *pThat)GClasses::G3DVector [inline]
add(G3DReal mag, const G3DVector *pThat)GClasses::G3DVector [inline]
add(G3DReal dx, G3DReal dy, G3DReal dz)GClasses::G3DVector [inline]
copy(const G3DVector *pThat)GClasses::G3DVector [inline]
crossProduct(G3DVector *pA, G3DVector *pB)GClasses::G3DVector [inline]
deserialize(GDomNode *pNode)GClasses::G3DVector
dotProduct(const G3DVector *pThat)GClasses::G3DVector [inline]
fromYawAndPitch(G3DReal dYaw, G3DReal dPitch)GClasses::G3DVector [inline]
G3DVector()GClasses::G3DVector [inline]
G3DVector(const G3DVector *pThat)GClasses::G3DVector [inline]
G3DVector(G3DReal x, G3DReal y, G3DReal z)GClasses::G3DVector [inline]
isEqual(const G3DVector &that) const GClasses::G3DVector [inline]
m_valsGClasses::G3DVector
makeRandom(GRand *pRand)GClasses::G3DVector
multiply(G3DReal mag)GClasses::G3DVector [inline]
multiply(G3DMatrix *pMatrix, G3DVector *pVector)GClasses::G3DVector
normalize()GClasses::G3DVector [inline]
planeEquation(const G3DVector *pPoint1, const G3DVector *pPoint2, const G3DVector *pPoint3, G3DReal *pOutD)GClasses::G3DVector [inline]
reflectionVector(G3DVector *pRay, G3DVector *pNormal)GClasses::G3DVector
serialize(GDom *pDoc)GClasses::G3DVector
set(G3DReal x, G3DReal y, G3DReal z)GClasses::G3DVector [inline]
squaredDist(const G3DVector *pThat) const GClasses::G3DVector [inline]
squaredMag() const GClasses::G3DVector [inline]
subtract(const G3DVector *pThat)GClasses::G3DVector [inline]
triangleNormal(const G3DVector *pPoint1, const G3DVector *pPoint2, const G3DVector *pPoint3)GClasses::G3DVector [inline]
vals()GClasses::G3DVector [inline]
yawAndPitch(G3DReal *pYaw, G3DReal *pPitch) const GClasses::G3DVector