Initialize engine version: 4.1.3f3 (9174d583c97b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1140]
    Renderer: ATI Mobility Radeon HD 5800 Series
    Vendor:   ATI
    VRAM:     1014 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Hatting\Desktop\When Gods go Safari_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Hatting\Desktop\When Gods go Safari_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Hatting\Desktop\When Gods go Safari_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Hatting\Desktop\When Gods go Safari_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Hatting\Desktop\When Gods go Safari_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Hatting\Desktop\When Gods go Safari_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Hatting\Desktop\When Gods go Safari_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Users\Hatting\Desktop\When Gods go Safari_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Users\Hatting\Desktop\When Gods go Safari_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading C:\Users\Hatting\Desktop\When Gods go Safari_Data\Managed\JsonFx.Json.dll into Unity Child Domain
- Completed reload, in  0.148 seconds
desktop: 1600x900 29Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\Hatting\Desktop\When Gods go Safari_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\Hatting\Desktop\When Gods go Safari_Data\Managed\System.Core.dll (this message is harmless)
Scanning - Process took 30 ms to complete 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

